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Smartphones may be seen as miniature toolboxs to perform Physics experiments. In this paper, we present three different optics workbenches mainly based on the light meter of a smartphone. One is aimed at the precise study of Malus law and other effects associated to linearly polarized light, the second allows quantifying the light intensity distribution of diffraction or interference patterns projected on a screen, and the third demonstrates the so-called inverse square law obeyed by the light from a pointlike source. These experiments allow to quantitatively demonstrate three fundamental laws of optics using quite inexpensive equipment.
The efficiency and accuracy of mapping are crucial in a large scene and long-term AR applications. Multi-agent cooperative SLAM is the precondition of multi-user AR interaction. The cooperation of multiple smart phones has the potential to improve ef
Interest in building dedicated Quantum Information Science and Engineering (QISE) education programs has greatly expanded in recent years. These programs are inherently convergent, complex, often resource intensive and likely require collaboration wi
Homework grading is critical to evaluate teaching quality and effect. However, it is usually time-consuming to grade the homework manually. In automatic homework grading scenario, many optical mark reader (OMR)-based solutions which require specific
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how co
This article reports on a study investigating how computational essays can be used to redistribute epistemic agency--cognitive control and responsibility over ones own learning--to students in higher education STEM. Computational essays are a genre o