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In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a lot and they are seldom completely symmetric. The purpose of this paper is to discuss a simple model of cognitive processing in the context of a repeated interaction with varying payoffs. The interaction between players is modelled by a repeated game with random observable payoffs. Cooperation is not simply associated with a certain action but needs to be understood as a phenomenon of the behaviour in the repeated game. The players are thus faced with a more complex situation, compared to the Prisoners Dilemma that has been widely used for investigating the conditions for cooperation in evolving populations. Still, there are robust cooperating strategies that usually evolve in a population of players. In the cooperative mode, these strategies select an action that allows for maximizing the sum of the payoff of the two players in each round, regardless of the own payoff. Two such players maximise the expected total long-term payoff. If the opponent deviates from this scheme, the strategy invokes a punishment action, which aims at lowering the opponents score for the rest of the (possibly infinitely) repeated game. The introduction of mistakes to the game actually pushes evolution towards more cooperative strategies even though the game becomes more difficult.
Direct reciprocity is a well-known mechanism that could explain how cooperation emerges and prevails in an evolving population. Numerous prior researches have studied the emergence of cooperation in multiplayer games. However, most of them use numeri
Since Press and Dysons ingenious discovery of ZD (zero-determinant) strategy in the repeated Prisoners Dilemma game, several studies have confirmed the existence of ZD strategy in repeated multiplayer social dilemmas. However, few researches study th
We propose a simple SIR model in order to investigate the impact of various confinement strategies on a most virulent epidemic. Our approach is motivated by the current COVID-19 pandemic. The main hypothesis is the existence of two populations of sus
Spatial patterning can be crucially important for understanding the behavior of interacting populations. Here we investigate a simple model of parasite and host populations in which parasites are random walkers that must come into contact with a host
The goal of this note is to present a simple mathematical model with two parameters for the number of deaths due to the corona (COVID-19) virus. The model only requires basic knowledge in differential calculus, and can also be understood by pupils at