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The complexity of cellular automata is traditionally measured by their computational capacity. However, it is difficult to choose a challenging set of computational tasks suitable for the parallel nature of such systems. We study the ability of automata to emulate one another, and we use this notion to define such a set of naturally emerging tasks. We present the results for elementary cellular automata, although the core ideas can be extended to other computational systems. We compute a graph showing which elementary cellular automata can be emulated by which and show that certain chaotic automata are the only ones that cannot emulate any automata non-trivially. Finally, we use the emulation notion to suggest a novel definition of chaos that we believe is suitable for discrete computational systems. We believe our work can help design parallel computational systems that are Turing-complete and also computationally efficient.
We numerically study the dynamics of elementary 1D cellular automata (CA), where the binary state $sigma_i(t) in {0,1}$ of a cell $i$ does not only depend on the states in its local neighborhood at time $t-1$, but also on the memory of its own past s
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With the advent of huges volumes of data produced in the form of fast streams, real-time machine learning has become a challenge of relevance emerging in a plethora of real-world applications. Processing such fast streams often demands high memory an
A novel, information-based classification of elementary cellular automata is proposed that circumvents the problems associated with isolating whether complexity is in fact intrinsic to a dynamical rule, or if it arises merely as a product of a comple
This paper studies three classes of cellular automata from a computational point of view: freezing cellular automata where the state of a cell can only decrease according to some order on states, cellular automata where each cell only makes a bounded