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Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. Winning Ways for Your Mathematical Plays, a whole book on the game The Dots and Boxes Game: Sophisticated Childs Play by Berlekamp, and numerous articles in the Games of No Chance series. While known to be NP-hard, the question of its complexity remained open. We resolve this question, proving that the game is PSPACE-complete by a reduction from a game played on propositional formulas.
One-counter nets (OCN) are Petri nets with exactly one unbounded place. They are equivalent to a subclass of one-counter automata with just a weak test for zero. Unlike many other semantic equivalences, strong and weak simulation preorder are decidab
Rikudo is a number-placement puzzle, where the player is asked to complete a Hamiltonian path on a hexagonal grid, given some clues (numbers already placed and edges of the path). We prove that the game is complete for NP, even if the puzzle has no h
Consider $n^2-1$ unit-square blocks in an $n times n$ square board, where each block is labeled as movable horizontally (only), movable vertically (only), or immovable -- a variation of Rush Hour with only $1 times 1$ cars and fixed blocks. We prove
In the MINIMUM CONVEX COVER (MCC) problem, we are given a simple polygon $mathcal P$ and an integer $k$, and the question is if there exist $k$ convex polygons whose union is $mathcal P$. It is known that MCC is $mathsf{NP}$-hard [Culberson & Reckhow
Neuromorphic computing is a non-von Neumann computing paradigm that performs computation by emulating the human brain. Neuromorphic systems are extremely energy-efficient and known to consume thousands of times less power than CPUs and GPUs. They hav