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We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method capitalizes on moving characters being equivariant with respect to their transformation across frames and the background being constant with respect to that same transformation. After training, we can manipulate image encodings in real time to create unseen combinations of the delineated components. As far as we know, we are the first method to perform unsupervised extraction and synthesis of interpretable background, character, and animation. We demonstrate results on three datasets: Moving MNIST with backgrounds, 2D video game sprites, and Fashion Modeling.
Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a solution. Such ren
This work explores how to use self-supervised learning on videos to learn a class-specific image embedding that encodes pose and shape information. At train time, two frames of the same video of an object class (e.g. human upper body) are extracted a
We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings: imitating obje
We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a self-supervised fashion. Our self-supervised approach learns to jointly
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate information ove