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Wireless Virtual Reality (VR) users are able to enjoy immersive experience from anywhere at anytime. However, providing full spherical VR video with high quality under limited VR interaction latency is challenging. If the viewpoint of the VR user can be predicted in advance, only the required viewpoint is needed to be rendered and delivered, which can reduce the VR interaction latency. Therefore, in this paper, we use offline and online learning algorithms to predict viewpoint of the VR user using real VR dataset. For the offline learning algorithm, the trained learning model is directly used to predict the viewpoint of VR users in continuous time slots. While for the online learning algorithm, based on the VR users actual viewpoint delivered through uplink transmission, we compare it with the predicted viewpoint and update the parameters of the online learning algorithm to further improve the prediction accuracy. To guarantee the reliability of the uplink transmission, we integrate the Proactive retransmission scheme into our proposed online learning algorithm. Simulation results show that our proposed online learning algorithm for uplink wireless VR network with the proactive retransmission scheme only exhibits about 5% prediction error.
Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its requireme
The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved via abund
Cellular-connected wireless connectivity provides new opportunities for virtual reality(VR) to offer seamless user experience from anywhere at anytime. To realize this vision, the quality-of-service (QoS) for wireless VR needs to be carefully defined
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