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In 3D shape recognition, multi-view based methods leverage humans perspective to analyze 3D shapes and have achieved significant outcomes. Most existing research works in deep learning adopt handcrafted networks as backbones due to their high capacity of feature extraction, and also benefit from ImageNet pretraining. However, whether these network architectures are suitable for 3D analysis or not remains unclear. In this paper, we propose a neural architecture search method named Auto-MVCNN which is particularly designed for optimizing architecture in multi-view 3D shape recognition. Auto-MVCNN extends gradient-based frameworks to process multi-view images, by automatically searching the fusion cell to explore intrinsic correlation among view features. Moreover, we develop an end-to-end scheme to enhance retrieval performance through the trade-off parameter search. Extensive experimental results show that the searched architectures significantly outperform manually designed counterparts in various aspects, and our method achieves state-of-the-art performance at the same time.
Three-dimensional (3D) shape recognition has drawn much research attention in the field of computer vision. The advances of deep learning encourage various deep models for 3D feature representation. For point cloud and multi-view data, two popular 3D
Traditional neural architecture search (NAS) has a significant impact in computer vision by automatically designing network architectures for various tasks. In this paper, binarized neural architecture search (BNAS), with a search space of binarized
Panoptic segmentation is posed as a new popular test-bed for the state-of-the-art holistic scene understanding methods with the requirement of simultaneously segmenting both foreground things and background stuff. The state-of-the-art panoptic segmen
Recently, deep learning has been utilized to solve video recognition problem due to its prominent representation ability. Deep neural networks for video tasks is highly customized and the design of such networks requires domain experts and costly tri
In this paper, we focus on recognizing 3D shapes from arbitrary views, i.e., arbitrary numbers and positions of viewpoints. It is a challenging and realistic setting for view-based 3D shape recognition. We propose a canonical view representation to t