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We present a comprehensive framework for evaluating line chart smoothing methods under a variety of visual analytics tasks. Line charts are commonly used to visualize a series of data samples. When the number of samples is large, or the data are noisy, smoothing can be applied to make the signal more apparent. However, there are a wide variety of smoothing techniques available, and the effectiveness of each depends upon both nature of the data and the visual analytics task at hand. To date, the visualization community lacks a summary work for analyzing and classifying the various smoothing methods available. In this paper, we establish a framework, based on 8 measures of the line smoothing effectiveness tied to 8 low-level visual analytics tasks. We then analyze 12 methods coming from 4 commonly used classes of line chart smoothing---rank filters, convolutional filters, frequency domain filters, and subsampling. The results show that while no method is ideal for all situations, certain methods, such as Gaussian filters and Topology-based subsampling, perform well in general. Other methods, such as low-pass cutoff filters and Douglas-Peucker subsampling, perform well for specific visual analytics tasks. Almost as importantly, our framework demonstrates that several methods, including the commonly used uniform subsampling, produce low-quality results, and should, therefore, be avoided, if possible.
Dynamic networks can be challenging to analyze visually, especially if they span a large time range during which new nodes and edges can appear and disappear. Although it is straightforward to provide interfaces for visualization that represent multi
Charts often contain visually prominent features that draw attention to aspects of the data and include text captions that emphasize aspects of the data. Through a crowdsourced study, we explore how readers gather takeaways when considering charts an
A growing number of applications that generate massive streams of data need intelligent data processing and online analysis. Real-time surveillance systems, telecommunication systems, sensor networks and other dynamic environments are such examples.
In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by VR sickness (VRS) symptoms. VRS can be minimized by manipulating users
Working with data in table form is usually considered a preparatory and tedious step in the sensemaking pipeline; a way of getting the data ready for more sophisticated visualization and analytical tools. But for many people, spreadsheets -- the quin