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The Neighbor-Joining algorithm is a popular distance-based phylogenetic method that computes a tree metric from a dissimilarity map arising from biological data. Realizing dissimilarity maps as points in Euclidean space, the algorithm partitions the input space into polyhedral regions indexed by the combinatorial type of the trees returned. A full combinatorial description of these regions has not been found yet; different sequences of Neighbor-Joining agglomeration events can produce the same combinatorial tree, therefore associating multiple geometric regions to the same algorithmic output. We resolve this confusion by defining agglomeration orders on trees, leading to a bijection between distinct regions of the output space and weighted Motzkin paths. As a result, we give a formula for the number of polyhedral regions depending only on the number of taxa. We conclude with a computational comparison between these polyhedral regions, to unveil biases introduced in any implementation of the algorithm.
Motivated by a rigidity-theoretic perspective on the Localization Problem in 2D, we develop an algorithm for computing circuit polynomials in the algebraic rigidity matroid associated to the Cayley-Menger ideal for $n$ points in 2D. We introduce comb
Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in complexity,
The purpose of this article is to study directed collapsibility of directed Euclidean cubical complexes. One application of this is in the nontrivial task of verifying the execution of concurrent programs. The classical definition of collapsibility i
Covering spaces of graphs have long been useful for studying expanders (as graph lifts) and unique games (as the label-extended graph). In this paper we advocate for the thesis that there is a much deeper relationship between computational topology a
A combinatorial substitution is a map over tilings which allows to define sets of tilings with a strong hierarchical structure. In this paper, we show that such sets of tilings are sofic, that is, can be enforced by finitely many local constraints. T