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Browser fingerprinting consists in collecting attributes from a web browser to build a browser fingerprint. In this work, we assess the adequacy of browser fingerprints as an authentication factor, on a dataset of 4,145,408 fingerprints composed of 216 attributes. It was collected throughout 6 months from a population of general browsers. We identify, formalize, and assess the properties for browser fingerprints to be usable and practical as an authentication factor. We notably evaluate their distinctiveness, their stability through time, their collection time, and their size in memory. We show that considering a large surface of 216 fingerprinting attributes leads to an unicity rate of 81% on a population of 1,989,365 browsers. Moreover, browser fingerprints are known to evolve, but we observe that between consecutive fingerprints, more than 90% of the attributes remain unchanged after nearly 6 months. Fingerprints are also affordable. On average, they weigh a dozen of kilobytes, and are collected in a few seconds. We conclude that browser fingerprints are a promising additional web authentication factor.
Modern browsers give access to several attributes that can be collected to form a browser fingerprint. Although browser fingerprints have primarily been studied as a web tracking tool, they can contribute to improve the current state of web security
Prior measurement studies on browser fingerprinting have unfortunately largely excluded Web Audio API-based fingerprinting in their analysis. We address this issue by conducting the first systematic study of effectiveness of web audio fingerprinting
We present WPSE, a browser-side security monitor for web protocols designed to ensure compliance with the intended protocol flow, as well as confidentiality and integrity properties of messages. We formally prove that WPSE is expressive enough to pro
Atomizing various Web activities by replacing human to human interactions on the Internet has been made indispensable due to its enormous growth. However, bots also known as Web-bots which have a malicious intend and pretending to be humans pose a se
Guess Who? is a popular two player game where players ask Yes/No questions to search for their opponents secret identity from a pool of possible candidates. This is modeled as a simple stochastic game. Using this model, the optimal strategy is explic