ﻻ يوجد ملخص باللغة العربية
Guess Who? is a popular two player game where players ask Yes/No questions to search for their opponents secret identity from a pool of possible candidates. This is modeled as a simple stochastic game. Using this model, the optimal strategy is explicitly found. Contrary to popular belief, performing a binary search is emph{not} always optimal. Instead, the optimal strategy for the player who trails is to make certain bold plays in an attempt catch up. This is discovered by first analyzing a continuous version of the game where players play indefinitely and the winner is never decided after finitely many rounds.
Game tree search algorithms such as minimax have been used with enormous success in turn-based adversarial games such as Chess or Checkers. However, such algorithms cannot be directly applied to real-time strategy (RTS) games because a number of reas
We study a static game played by a finite number of agents, in which agents are assigned independent and identically distributed random types and each agent minimizes its objective function by choosing from a set of admissible actions that depends on
We study a family of convex polytopes, called SIM-bodies, which were introduced by Giannakopoulos and Koutsoupias (2018) to analyze so-called Straight-Jacket Auctions. First, we show that the SIM-bodies belong to the class of generalized permutahedra
Observations of an optical source coincident with gravitational wave emission detected from a binary neutron star coalescence will improve the confidence of detection, provide host galaxy localisation, and test models for the progenitors of short gam
For the problem of prediction with expert advice in the adversarial setting with geometric stopping, we compute the exact leading order expansion for the long time behavior of the value function. Then, we use this expansion to prove that as conjectur