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Previous studies have suggested that being imitated by an adult is an effective intervention with children with autism and developmental delay. The purpose of this study is to investigate if an imitation game with a robot can arise interest from children and constitute an effective tool to be used in clinical activities. In this paper, we describe the design of our nursery rhyme imitation game, its implementation based on RGB image pose recognition and the preliminary tests we performed.
With the outlook of improving communication and social abilities of people with ASD, we propose to extend the paradigm of robot-based imitation games to ASD teenagers. In this paper, we present an interaction scenario adapted to ASD teenagers, propos
Automated driving system - dedicated vehicles (ADS-DVs), specially designed for people with various disabilities, can be beneficial to improve their mobility. However, research related to autonomous vehicles (AVs) for people with cognitive disabiliti
Despite the widely successful applications, bootstrapping and fine-tuning semantic parsers are still a tedious process with challenges such as costly data annotation and privacy risks. In this paper, we suggest an alternative, human-in-the-loop metho
Active learning agents typically employ a query selection algorithm which solely considers the agents learning objectives. However, this may be insufficient in more realistic human domains. This work uses imitation learning to enable an agent in a co
The work presented in this paper aims to explore how, and to what extent, an adaptive robotic coach has the potential to provide extra motivation to adhere to long-term rehabilitation and help fill the coaching gap which occurs during repetitive solo