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We present an extension of the PatchworkMHD code [1], itself an MHD-capable extension of the Patchwork code [2], for which several algorithms presented here were co-developed. Its purpose is to create a multipatch scheme compatible with numerical simulations of arbitrary equations of motion at any discretization order in space and time. In the Patchwork framework, the global simulation is comprised of an arbitrary number of moving, local meshes, or patches, which are free to employ their own resolution, coordinate system/topology, physics equations, reference frame, and in our new approach, numerical method. Each local patch exchanges boundary data with a single global patch on which all other patches reside through a client-router-server parallelization model. In generalizing Patchwork to be compatible with arbitrary order time integration, PatchworkMHD and PatchworkWave have significantly improved the interpatch interpolation accuracy by removing an interpolation of interpolated data feedback present in the original Patchwork code. Furthermore, we extend Patchwork to be multimethod by allowing multiple state vectors to be updated simultaneously, with each state vector providing its own interpatch interpolation and transformation procedures. As such, our scheme is compatible with nearly any set of hyperbolic partial differential equations. We demonstrate our changes through the implementation of a scalar wave toy-model that is evolved on arbitrary, time dependent patch configurations at 4th order accuracy.
We present MUSE, a software framework for combining existing computational tools for different astrophysical domains into a single multiphysics, multiscale application. MUSE facilitates the coupling of existing codes written in different languages by
Collisionless plasmas, mostly present in astrophysical and space environments, often require a kinetic treatment as given by the Vlasov equation. Unfortunately, the six-dimensional Vlasov equation can only be solved on very small parts of the conside
Numerical Relativity is a mature field with many applications in Astrophysics, Cosmology and even in Fundamental Physics. As such, we are entering a stage in which new sophisticated methods adapted to open problems are being developed. In this paper,
In this article we develop a numerical scheme to deal with interfaces between touching numerical grids when solving the second-order wave equation. We show that it is possible to implement an interface scheme of penalty type for the second-order wave
We present a new three-dimensional general-relativistic hydrodynamic evolution scheme coupled to dynamical spacetime evolutions which is capable of efficiently simulating stellar collapse, isolated neutron stars, black hole formation, and binary neut