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Agent-based modelling is a valuable approach for systems whose behaviour is driven by the interactions between distinct entities. They have shown particular promise as a means of modelling crowds of people in streets, public transport terminals, stadiums, etc. However, the methodology faces a fundamental difficulty: there are no established mechanisms for dynamically incorporating real-time data into models. This limits simulations that are inherently dynamic, such as pedestrian movements, to scenario testing of, for example, the potential impacts of new architectural configurations on movements. This paper begins to address this fundamental gap by demonstrating how a particle filter could be used to incorporate real data into an agent-based model of pedestrian movements at run time. The experiments show that it is indeed possible to use a particle filter to perform online (real time) model optimisation. However, as the number of agents increases, the number of individual particles (and hence the computational complexity) required increases exponentially. By laying the groundwork for the real-time simulation of crowd movements, this paper has implications for the management of complex environments (both nationally and internationally) such as transportation hubs, hospitals, shopping centres, etc.
In this paper we present ACEMod, an agent-based modelling framework for studying influenza epidemics in Australia. The simulator is designed to analyse the spatiotemporal spread of contagion and influenza spatial synchrony across the nation. The indi
In between transportation services, trains are parked and maintained at shunting yards. The conflict-free routing of trains to and on these yards and the scheduling of service and maintenance tasks is known as the train unit shunting and service prob
The paper describes a MAS (multi-agent system) simulation approach for controlling PM10 (Particulate Matter) crisis peaks. A dispersion model is used with an Artificial Neural Network (ANN) to predict the PM10 concentration level. The dispersion and
In this article, we study the problem of air-to-ground ultra-reliable and low-latency communication (URLLC) for a moving ground user. This is done by controlling multiple unmanned aerial vehicles (UAVs) in real time while avoiding inter-UAV collision
While simulations have been utilized in diverse domains, such as urban growth modeling, market dynamics modeling, etc; some of these applications may require validations based upon some real-world observations modeled in the simulation, as well. This