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In this study, we explored the extent to which problems and instructional strategies affect social cohesion and interactions for information seeking in physics classrooms. Three sections of a mechanics physics course taught at a Chilean University in Coquimbo were investigated. Each section had a weekly problem-solving session using different sets of well and/or ill-structured problems (i.e., algebra-based and open-ended problems respectively), as well as instructional strategies for guiding the problem-solving sessions. Data was collected on networks of information seeking and perceptions of good physics students, during a problem-solving session. We used social network analysis (SNA) for constructing variables while conducting the study. Results suggest that the teaching and learning strategies to guide problem-solving of well and ill-structured problems yield different levels of social interaction among classmates, and significant levels of activity in seeking out information for learning and problem-solving. While strategies for guiding problem-solving lend to significant differences for network connectivity, well and ill-structured physics problems predict similar levels of social activity.
In an effort to improve the quality of citizen engagement in workplace, politics, and other domains in which quantitative reasoning plays an important role, Quantitative Literacy (QL) has become the focus of considerable research and development effo
In this work, we analyse all existing data related to the number of incomers and outcomers (who actually obtain the degree) of the following courses offered at the Federal University of Santa Catarina: physics teaching, bachelor in physics, master of
To increase public awareness of theoretical materials physics, a small group of high school students is invited to participate actively in a current research projects at Chalmers University of Technology. The Chalmers research group explores methods
We detail an experimental programme we have been testing in our university. Our Advanced Hackspace, attempts to give all members of the university, from students to technicians, free access to the means to develop their own interdisciplinary research
We report on our ongoing efforts to develop, implement, and test VR activities for the introductory astronomy course and laboratory. Specifically, we developed immersive activities for two challenging 3D concepts: Moon phases, and stellar parallax. F