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We show that recent innovations in deep reinforcement learning can effectively color very large graphs -- a well-known NP-hard problem with clear commercial applications. Because the Monte Carlo Tree Search with Upper Confidence Bound algorithm used in AlphaGoZero can improve the performance of a given heuristic, our approach allows deep neural networks trained using high performance computing (HPC) technologies to transform computation into improved heuristics with zero prior knowledge. Key to our approach is the introduction of a novel deep neural network architecture (FastColorNet) that has access to the full graph context and requires $O(V)$ time and space to color a graph with $V$ vertices, which enables scaling to very large graphs that arise in real applications like parallel computing, compilers, numerical solvers, and design automation, among others. As a result, we are able to learn new state of the art heuristics for graph coloring.
The first-fit coloring is a heuristic that assigns to each vertex, arriving in a specified order $sigma$, the smallest available color. The problem Grundy Coloring asks how many colors are needed for the most adversarial vertex ordering $sigma$, i.e.
It is an open problem whether the 3-coloring problem can be solved in polynomial time in the class of graphs that do not contain an induced path on $t$ vertices, for fixed $t$. We propose an algorithm that, given a 3-colorable graph without an induce
We consider the problem of learning causal networks with interventions, when each intervention is limited in size under Pearls Structural Equation Model with independent errors (SEM-IE). The objective is to minimize the number of experiments to disco
Let $G$ be a simple graph with maximum degree $Delta(G)$. A subgraph $H$ of $G$ is overfull if $|E(H)|>Delta(G)lfloor |V(H)|/2 rfloor$. Chetwynd and Hilton in 1985 conjectured that a graph $G$ with $Delta(G)>|V(G)|/3$ has chromatic index $Delta(G)$ i
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the maximum color us