ترغب بنشر مسار تعليمي؟ اضغط هنا

Coloring Big Graphs with AlphaGoZero

120   0   0.0 ( 0 )
 نشر من قبل Jiayi Huang
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We show that recent innovations in deep reinforcement learning can effectively color very large graphs -- a well-known NP-hard problem with clear commercial applications. Because the Monte Carlo Tree Search with Upper Confidence Bound algorithm used in AlphaGoZero can improve the performance of a given heuristic, our approach allows deep neural networks trained using high performance computing (HPC) technologies to transform computation into improved heuristics with zero prior knowledge. Key to our approach is the introduction of a novel deep neural network architecture (FastColorNet) that has access to the full graph context and requires $O(V)$ time and space to color a graph with $V$ vertices, which enables scaling to very large graphs that arise in real applications like parallel computing, compilers, numerical solvers, and design automation, among others. As a result, we are able to learn new state of the art heuristics for graph coloring.



قيم البحث

اقرأ أيضاً

The first-fit coloring is a heuristic that assigns to each vertex, arriving in a specified order $sigma$, the smallest available color. The problem Grundy Coloring asks how many colors are needed for the most adversarial vertex ordering $sigma$, i.e. , the maximum number of colors that the first-fit coloring requires over all possible vertex orderings. Since its inception by Grundy in 1939, Grundy Coloring has been examined for its structural and algorithmic aspects. A brute-force $f(k)n^{2^{k-1}}$-time algorithm for Grundy Coloring on general graphs is not difficult to obtain, where $k$ is the number of colors required by the most adversarial vertex ordering. It was asked several times whether the dependency on $k$ in the exponent of $n$ can be avoided or reduced, and its answer seemed elusive until now. We prove that Grundy Coloring is W[1]-hard and the brute-force algorithm is essentially optimal under the Exponential Time Hypothesis, thus settling this question by the negative. The key ingredient in our W[1]-hardness proof is to use so-called half-graphs as a building block to transmit a color from one vertex to another. Leveraging the half-graphs, we also prove that b-Chromatic Core is W[1]-hard, whose parameterized complexity was posed as an open question by Panolan et al. [JCSS 17]. A natural follow-up question is, how the parameterized complexity changes in the absence of (large) half-graphs. We establish fixed-parameter tractability on $K_{t,t}$-free graphs for b-Chromatic Core and Partial Grundy Coloring, making a step toward answering this question. The key combinatorial lemma underlying the tractability result might be of independent interest.
It is an open problem whether the 3-coloring problem can be solved in polynomial time in the class of graphs that do not contain an induced path on $t$ vertices, for fixed $t$. We propose an algorithm that, given a 3-colorable graph without an induce d path on $t$ vertices, computes a coloring with $max{5,2lceil{frac{t-1}{2}}rceil-2}$ many colors. If the input graph is triangle-free, we only need $max{4,lceil{frac{t-1}{2}}rceil+1}$ many colors. The running time of our algorithm is $O((3^{t-2}+t^2)m+n)$ if the input graph has $n$ vertices and $m$ edges.
We consider the problem of learning causal networks with interventions, when each intervention is limited in size under Pearls Structural Equation Model with independent errors (SEM-IE). The objective is to minimize the number of experiments to disco ver the causal directions of all the edges in a causal graph. Previous work has focused on the use of separating systems for complete graphs for this task. We prove that any deterministic adaptive algorithm needs to be a separating system in order to learn complete graphs in the worst case. In addition, we present a novel separating system construction, whose size is close to optimal and is arguably simpler than previous work in combinatorics. We also develop a novel information theoretic lower bound on the number of interventions that applies in full generality, including for randomized adaptive learning algorithms. For general chordal graphs, we derive worst case lower bounds on the number of interventions. Building on observations about induced trees, we give a new deterministic adaptive algorithm to learn directions on any chordal skeleton completely. In the worst case, our achievable scheme is an $alpha$-approximation algorithm where $alpha$ is the independence number of the graph. We also show that there exist graph classes for which the sufficient number of experiments is close to the lower bound. In the other extreme, there are graph classes for which the required number of experiments is multiplicatively $alpha$ away from our lower bound. In simulations, our algorithm almost always performs very close to the lower bound, while the approach based on separating systems for complete graphs is significantly worse for random chordal graphs.
Let $G$ be a simple graph with maximum degree $Delta(G)$. A subgraph $H$ of $G$ is overfull if $|E(H)|>Delta(G)lfloor |V(H)|/2 rfloor$. Chetwynd and Hilton in 1985 conjectured that a graph $G$ with $Delta(G)>|V(G)|/3$ has chromatic index $Delta(G)$ i f and only if $G$ contains no overfull subgraph. The 1-factorization conjecture is a special case of this overfull conjecture, which states that for even $n$, every regular $n$-vertex graph with degree at least about $n/2$ has a 1-factorization and was confirmed for large graphs in 2014. Supporting the overfull conjecture as well as generalizing the 1-factorization conjecture in an asymptotic way, in this paper, we show that for any given $0<varepsilon <1$, there exists a positive integer $n_0$ such that the following statement holds: if $G$ is a graph on $2nge n_0$ vertices with minimum degree at least $(1+varepsilon)n$, then $G$ has chromatic index $Delta(G)$ if and only if $G$ contains no overfull subgraph.
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the maximum color us ed, and for the sum coloring problem, the goal is to minimize the sum of colors assigned to all input vertices. In the offline variant, the entire graph is presented at once, and in online problems, one vertex is presented for coloring at each time, and the only information is the identity of its neighbors among previously known vertices. In batched graph coloring, vertices are presented in k batches, for a fixed integer k > 1, such that the vertices of a batch are presented as a set, and must be colored before the vertices of the next batch are presented. This last model is an intermediate model, which bridges between the two extreme scenarios of the online and offline models. We provide several results, including a general result for sum coloring and results for the classic graph coloring problem on restricted graph classes: We show tight bounds for any graph class containing trees as a subclass (e.g., forests, bipartite graphs, planar graphs, and perfect graphs), and a surprising result for interval graphs and k = 2, where the value of the (strict and asymptotic) competitive ratio depends on whether the graph is presented with its interval representation or not.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا