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We introduce frame-equivalence games tailored for reasoning about the size, modal depth, number of occurrences of symbols and number of different propositional variables of modal formulae defining a given frame-property. Using these games, we prove lower bounds on the above measures for a number of well-known modal axioms; what is more, for some of the axioms, we show that they are optimal among the formulae defining the respective class of frames.
Nearly a decade ago, Azrieli and Shmaya introduced the class of $lambda$-Lipschitz games in which every players payoff function is $lambda$-Lipschitz with respect to the actions of the other players. They showed that such games admit $epsilon$-approx
Shors and Grovers famous quantum algorithms for factoring and searching show that quantum computers can solve certain computational problems significantly faster than any classical computer. We discuss here what quantum computers_cannot_ do, and spec
The Poison Game is a two-player game played on a graph in which one player can influence which edges the other player is able to traverse. It operationalizes the notion of existence of credulously admissible sets in an argumentation framework or, in
The emergence of systems with non-volatile main memory (NVM) increases the interest in the design of emph{recoverable concurrent objects} that are robust to crash-failures, since their operations are able to recover from such failures by using state
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach th