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An online reinforcement learning algorithm is anytime if it does not need to know in advance the horizon T of the experiment. A well-known technique to obtain an anytime algorithm from any non-anytime algorithm is the Doubling Trick. In the context of adversarial or stochastic multi-armed bandits, the performance of an algorithm is measured by its regret, and we study two families of sequences of growing horizons (geometric and exponential) to generalize previously known results that certain doubling tricks can be used to conserve certain regret bounds. In a broad setting, we prove that a geometric doubling trick can be used to conserve (minimax) bounds in $R_T = O(sqrt{T})$ but cannot conserve (distribution-dependent) bounds in $R_T = O(log T)$. We give insights as to why exponential doubling tricks may be better, as they conserve bounds in $R_T = O(log T)$, and are close to conserving bounds in $R_T = O(sqrt{T})$.
Simply put, a sparse polynomial is one whose zero coefficients are not explicitly stored. Such objects are ubiquitous in exact computing, and so naturally we would like to have efficient algorithms to handle them. However, with this compact storage c
The paper proposes a novel upper confidence bound (UCB) procedure for identifying the arm with the largest mean in a multi-armed bandit game in the fixed confidence setting using a small number of total samples. The procedure cannot be improved in th
We consider nonstationary multi-armed bandit problems where the model parameters of the arms change over time. We introduce the adaptive resetting bandit (ADR-bandit), which is a class of bandit algorithms that leverages adaptive windowing techniques
We consider the best-arm identification problem in multi-armed bandits, which focuses purely on exploration. A player is given a fixed budget to explore a finite set of arms, and the rewards of each arm are drawn independently from a fixed, unknown d
We study the best-arm identification problem in multi-armed bandits with stochastic, potentially private rewards, when the goal is to identify the arm with the highest quantile at a fixed, prescribed level. First, we propose a (non-private) successiv