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Genetic Programming (GP) is an evolutionary algorithm commonly used for machine learning tasks. In this paper we present a method that allows GP to transform the representation of a large-scale machine learning dataset into a more compact representation, by means of processing features from the original representation at individual level. We develop as a proof of concept of this method an autoencoder. We tested a preliminary version of our approach in a variety of well-known machine learning image datasets. We speculate that this method, used in an iterative manner, can produce results competitive with state-of-art deep neural networks.
We study a generic program to investigate the scope for automatically customising it for a vital current task, which was not considered when it was first written. In detail, we show genetic programming (GP) can evolve models of aspects of BLASTs outp
We evolve binary mux-6 trees for up to 100000 generations evolving some programs with more than a hundred million nodes. Our unbounded Long-Term Evolution Experiment LTEE GP appears not to evolve building blocks but does suggests a limit to bloat. We
Learning ensembles by bagging can substantially improve the generalization performance of low-bias, high-variance estimators, including those evolved by Genetic Programming (GP). To be efficient, modern GP algorithms for evolving (bagging) ensembles
This paper discusses scalability of standard genetic programming (GP) and the probabilistic incremental program evolution (PIPE). To investigate the need for both effective mixing and linkage learning, two test problems are considered: ORDER problem,
We evolve floating point Sextic polynomial populations of genetic programming binary trees for up to a million generations. Programs with almost four hundred million instructions are created by crossover. To support unbounded Long-Term Evolution Expe