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We describe a strategy for code modernisation of Gadget, a widely used community code for computational astrophysics. The focus of this work is on node-level performance optimisation, targeting current multi/many-core IntelR architectures. We identify and isolate a sample code kernel, which is representative of a typical Smoothed Particle Hydrodynamics (SPH) algorithm. The code modifications include threading parallelism optimisation, change of the data layout into Structure of Arrays (SoA), auto-vectorisation and algorithmic improvements in the particle sorting. We obtain shorter execution time and improved threading scalability both on Intel XeonR ($2.6 times$ on Ivy Bridge) and Xeon PhiTM ($13.7 times$ on Knights Corner) systems. First few tests of the optimised code result in $19.1 times$ faster execution on second generation Xeon Phi (Knights Landing), thus demonstrating the portability of the devised optimisation solutions to upcoming architectures.
The standard formulation of the smoothed particle hydrodynamics (SPH) assumes that the local density distribution is differentiable. This assumption is used to derive the spatial derivatives of other quantities. However, this assumption breaks down a
In this paper, we present a new formulation of smoothed particle hydrodynamics (SPH), which, unlike the standard SPH (SSPH), is well-behaved at the contact discontinuity. The SSPH scheme cannot handle discontinuities in density (e.g. the contact disc
Smoothed Particle Hydrodynamics (SPH) is a ubiquitous numerical method for solving the fluid equations, and is prized for its conservation properties, natural adaptivity, and simplicity. We introduce the Sphenix SPH scheme, which was designed with th
We present a method for simulating the dynamics of a mixture of gas and multiple species of large Stokes number dust grains, typical of evolved protoplanetary discs and debris discs. The method improves upon earlier methods, in which only a single gr
At present, the giant impact (GI) is the most widely accepted model for the origin of the Moon. Most of the numerical simulations of GI have been carried out with the smoothed particle hydrodynamics (SPH) method. Recently, however, it has been pointe