ترغب بنشر مسار تعليمي؟ اضغط هنا

Image Retargeting by Content-Aware Synthesis

286   0   0.0 ( 0 )
 نشر من قبل Weiming Dong
 تاريخ النشر 2014
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Real-world images usually contain vivid contents and rich textural details, which will complicate the manipulation on them. In this paper, we design a new framework based on content-aware synthesis to enhance content-aware image retargeting. By detecting the textural regions in an image, the textural image content can be synthesized rather than simply distorted or cropped. This method enables the manipulation of textural & non-textural regions with different strategy since they have different natures. We propose to retarget the textural regions by content-aware synthesis and non-textural regions by fast multi-operators. To achieve practical retargeting applications for general images, we develop an automatic and fast texture detection method that can detect multiple disjoint textural regions. We adjust the saliency of the image according to the features of the textural regions. To validate the proposed method, comparisons with state-of-the-art image targeting techniques and a user study were conducted. Convincing visual results are shown to demonstrate the effectiveness of the proposed method.



قيم البحث

اقرأ أيضاً

130 - Chi Zhang , Zihang Lin , Liheng Xu 2021
The key procedure of haze image translation through adversarial training lies in the disentanglement between the feature only involved in haze synthesis, i.e.style feature, and the feature representing the invariant semantic content, i.e. content fea ture. Previous methods separate content feature apart by utilizing it to classify haze image during the training process. However, in this paper we recognize the incompleteness of the content-style disentanglement in such technical routine. The flawed style feature entangled with content information inevitably leads the ill-rendering of the haze images. To address, we propose a self-supervised style regression via stochastic linear interpolation to reduce the content information in style feature. The ablative experiments demonstrate the disentangling completeness and its superiority in level-aware haze image synthesis. Moreover, the generated haze data are applied in the testing generalization of vehicle detectors. Further study between haze-level and detection performance shows that haze has obvious impact on the generalization of the vehicle detectors and such performance degrading level is linearly correlated to the haze-level, which, in turn, validates the effectiveness of the proposed method.
Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain the desired results. Existing attempts add interactivity but require either tailored archit ectures or extra data. We present a human-in-the-optimization method that allows users to directly explore and search the latent vector space of generative image modeling. Our system provides multiple candidates by sampling the latent vector space, and the user selects the best blending weights within the subspace using multiple sliders. In addition, the user can express their intention through image editing tools. The system samples latent vectors based on inputs and presents new candidates to the user iteratively. An advantage of our formulation is that one can apply our method to arbitrary pre-trained model without developing specialized architecture or data. We demonstrate our method with various generative image modeling applications, and show superior performance in a comparative user study with prior art iGAN.
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and synthesis remains a fundamental topic in computer graphics. In this work, we propose a novel framework for synthesizing geometric textures. It learns geometric texture statistics from local neighborhoods (i.e., local triangular patches) of a single reference 3D model. It learns deep features on the faces of the input triangulation, which is used to subdivide and generate offsets across multiple scales, without parameterization of the reference or target mesh. Our network displaces mesh vertices in any direction (i.e., in the normal and tangential direction), enabling synthesis of geometric textures, which cannot be expressed by a simple 2D displacement map. Learning and synthesizing on local geometric patches enables a genus-oblivious framework, facilitating texture transfer between shapes of different genus.
We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop displays. Instead of rendering and warping for low late ncy, or using multiple passes for foveation, we show how both can be produced directly in a single perceptual rasterization pass. We do this with per-fragment ray-casting. This is enabled by derivations of tight space-time-fovea pixel bounds, introducing just enough flexibility for requisite geometric tests, but retaining most of the the simplicity and efficiency of the traditional rasterizaton pipeline. To produce foveated images, we rasterize to an image with spatially varying pixel density. To reduce latency, we extend the image formation model to directly produce rolling images where the time at each pixel depends on its display location. Our approach overcomes limitations of warping with respect to disocclusions, object motion and view-dependent shading, as well as geometric aliasing artifacts in other foveated rendering techniques. A set of perceptual user studies demonstrates the efficacy of our approach.
Image retargeting is the task of making images capable of being displayed on screens with different sizes. This work should be done so that high-level visual information and low-level features such as texture remain as intact as possible to the human visual system, while the output image may have different dimensions. Thus, simple methods such as scaling and cropping are not adequate for this purpose. In recent years, researchers have tried to improve the existing retargeting methods and introduce new ones. However, a specific method cannot be utilized to retarget all types of images. In other words, different images require different retargeting methods. Image retargeting has a close relationship to image saliency detection, which is relatively a new image processing task. Earlier saliency detection methods were based on local and global but low-level image information. These methods are called bottom-up methods. On the other hand, newer approaches are top-down and mixed methods that consider the high level and semantic information of the image too. In this paper, we introduce the proposed methods in both saliency detection and retargeting. For the saliency detection, the use of image context and semantic segmentation are examined, and a novel mixed bottom-up, and top-down saliency detection method is introduced. After saliency detection, a modified version of an existing retargeting method is utilized for retargeting the images. The results suggest that the proposed image retargeting pipeline has excellent performance compared to other tested methods. Also, the subjective evaluations on the Pascal dataset can be used as a retargeting quality assessment dataset for further research.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا