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We present a first study of the effect of local photoionising radiation on gas cooling in smoothed particle hydrodynamics simulations of galaxy formation. We explore the combined effect of ionising radiation from young and old stellar populations. The method computes the effect of multiple radiative sources using the same tree algorithm used for gravity, so it is computationally efficient and well resolved. The method foregoes calculating absorption and scattering in favour of a constant escape fraction for young stars to keep the calculation efficient enough to simulate the entire evolution of a galaxy in a cosmological context to the present day. This allows us to quantify the effect of the local photoionisation feedback through the whole history of a galaxy`s formation. The simulation of a Milky Way like galaxy using the local photoionisation model forms ~ 40 % less stars than a simulation that only includes a standard uniform background UV field. The local photoionisation model decreases star formation by increasing the cooling time of the gas in the halo and increasing the equilibrium temperature of dense gas in the disc. Coupling the local radiation field to gas cooling from the halo provides a preventive feedback mechanism which keeps the central disc light and produces slowly rising rotation curves without resorting to extreme feedback mechanisms. These preliminary results indicate that the effect of local photoionising sources is significant and should not be ignored in models of galaxy formation.
Radiative feedback (RFB) from stars plays a key role in galaxies, but remains poorly-understood. We explore this using high-resolution, multi-frequency radiation-hydrodynamics (RHD) simulations from the Feedback In Realistic Environments (FIRE) proje
We explore the galaxy formation physics governing the low mass end of the HI mass function in the local Universe. Specifically, we predict the effects on the HI mass function of varying i) the strength of photoionisation feedback and the redshift of
Here we introduce GAMESH, a novel pipeline which implements self-consistent radiative and chemical feedback in a computational model of galaxy formation. By combining the cosmological chemical-evolution model GAMETE with the radiative transfer code C
Cosmological simulations of galaxies have typically produced too many stars at early times. We study the global and morphological effects of radiation pressure (RP) in eight pairs of high-resolution cosmological galaxy formation simulations. We find
There is mounting evidence for the coevolution of galaxies and their embedded massive black holes (MBHs) in a hierarchical structure formation paradigm. To tackle the nonlinear processes of galaxy-MBH interaction, we describe a self-consistent numeri