ترغب بنشر مسار تعليمي؟ اضغط هنا

A classical leash for a quantum system: Command of quantum systems via rigidity of CHSH games

92   0   0.0 ( 0 )
 نشر من قبل Ben Reichardt
 تاريخ النشر 2012
  مجال البحث فيزياء
والبحث باللغة English




اسأل ChatGPT حول البحث

Can a classical system command a general adversarial quantum system to realize arbitrary quantum dynamics? If so, then we could realize the dream of device-independent quantum cryptography: using untrusted quantum devices to establish a shared random key, with security based on the correctness of quantum mechanics. It would also allow for testing whether a claimed quantum computer is truly quantum. Here we report a technique by which a classical system can certify the joint, entangled state of a bipartite quantum system, as well as command the application of specific operators on each subsystem. This is accomplished by showing a strong converse to Tsirelsons optimality result for the Clauser-Horne-Shimony-Holt (CHSH) game: the only way to win many games is if the bipartite state is close to the tensor product of EPR states, and the measurements are the optimal CHSH measurements on successive qubits. This leads directly to a scheme for device-independent quantum key distribution. Control over the state and operators can also be leveraged to create more elaborate protocols for realizing general quantum circuits, and to establish that QMIP = MIP*.



قيم البحث

اقرأ أيضاً

Can a classical system command a general adversarial quantum system to realize arbitrary quantum dynamics? If so, then we could realize the dream of device-independent quantum cryptography: using untrusted quantum devices to establish a shared random key, with security based on the correctness of quantum mechanics. It would also allow for testing whether a claimed quantum computer is truly quantum. Here we report a technique by which a classical system can certify the joint, entangled state of a bipartite quantum system, as well as command the application of specific operators on each subsystem. This is accomplished by showing a strong converse to Tsirelsons optimality result for the Clauser-Horne-Shimony-Holt (CHSH) game: the only way to win many games is if the bipartite state is close to the tensor product of EPR states, and the measurements are the optimal CHSH measurements on successive qubits. This leads directly to a scheme for device-independent quantum key distribution. Control over the state and operators can also be leveraged to create more elaborate protocols for reliably realizing general quantum circuits.
114 - S.J. van Enk , R. Pike 2002
We consider two aspects of quantum game theory: the extent to which the quantum solution solves the original classical game, and to what extent the new solution can be obtained in a classical model.
We bound separations between the entangled and classical values for several classes of nonlocal $t$-player games. Our motivating question is whether there is a family of $t$-player XOR games for which the entangled bias is $1$ but for which the class ical bias goes down to $0$, for fixed $t$. Answering this question would have important consequences in the study of multi-party communication complexity, as a positive answer would imply an unbounded separation between randomized communication complexity with and without entanglement. Our contribution to answering the question is identifying several general classes of games for which the classical bias can not go to zero when the entangled bias stays above a constant threshold. This rules out the possibility of using these games to answer our motivating question. A previously studied set of XOR games, known not to give a positive answer to the question, are those for which there is a quantum strategy that attains value 1 using a so-called Schmidt state. We generalize this class to mod-$m$ games and show that their classical value is always at least $frac{1}{m} + frac{m-1}{m} t^{1-t}$. Secondly, for free XOR games, in which the input distribution is of product form, we show $beta(G) geq beta^*(G)^{2^t}$ where $beta(G)$ and $beta^*(G)$ are the classical and entangled biases of the game respectively. We also introduce so-called line games, an example of which is a slight modification of the Magic Square game, and show that they can not give a positive answer to the question either. Finally we look at two-player unique games and show that if the entangled value is $1-epsilon$ then the classical value is at least $1-mathcal{O}(sqrt{epsilon log k})$ where $k$ is the number of outputs in the game. Our proofs use semidefinite-programming techniques, the Gowers inverse theorem and hypergraph norms.
We study how decoherence rules the quantum-classical transition of the Kicked Harmonic Oscillator (KHO). When the amplitude of the kick is changed the system presents a classical dynamics that range from regular to a strong chaotic behavior. We show that for regular and mixed classical dynamics, and in the presence of noise, the distance between the classical and the quantum phase space distributions is proportional to a single parameter $chiequiv Khbar_{rm eff}^2/4D^{3/2}$ which relates the effective Planck constant $hbar_{rm eff}$, the kick amplitude $K$ and the diffusion constant $D$. This is valid when $chi < 1$, a case that is always attainable in the semiclassical regime independently of the value of the strength of noise given by $D$. Our results extend a recent study performed in the chaotic regime.
Deep neural network powered artificial intelligence has rapidly changed our daily life with various applications. However, as one of the essential steps of deep neural networks, training a heavily weighted network requires a tremendous amount of comp uting resources. Especially in the post-Moores Law era, the limit of semiconductor fabrication technology has restricted the development of learning algorithms to cope with the increasing high-intensity training data. Meanwhile, quantum computing has demonstrated its significant potential in terms of speeding up the traditionally compute-intensive workloads. For example, Google illustrated quantum supremacy by completing a sampling calculation task in 200 seconds, which is otherwise impracticable on the worlds largest supercomputers. To this end, quantum-based learning has become an area of interest, with the potential of a quantum speedup. In this paper, we propose GenQu, a hybrid and general-purpose quantum framework for learning classical data through quantum states. We evaluate GenQu with real datasets and conduct experiments on both simulations and real quantum computer IBM-Q. Our evaluation demonstrates that, compared with classical solutions, the proposed models running on GenQu framework achieve similar accuracy with a much smaller number of qubits, while significantly reducing the parameter size by up to 95.86% and converging speedup by 33.33% faster.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا