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Learning Optimal Representations with the Decodable Information Bottleneck

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 Added by Yann Dubois
 Publication date 2020
and research's language is English




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We address the question of characterizing and finding optimal representations for supervised learning. Traditionally, this question has been tackled using the Information Bottleneck, which compresses the inputs while retaining information about the targets, in a decoder-agnostic fashion. In machine learning, however, our goal is not compression but rather generalization, which is intimately linked to the predictive family or decoder of interest (e.g. linear classifier). We propose the Decodable Information Bottleneck (DIB) that considers information retention and compression from the perspective of the desired predictive family. As a result, DIB gives rise to representations that are optimal in terms of expected test performance and can be estimated with guarantees. Empirically, we show that the framework can be used to enforce a small generalization gap on downstream classifiers and to predict the generalization ability of neural networks.

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90 - Ziqi Pan , Li Niu , Jianfu Zhang 2020
The information bottleneck (IB) method is a technique for extracting information that is relevant for predicting the target random variable from the source random variable, which is typically implemented by optimizing the IB Lagrangian that balances the compression and prediction terms. However, the IB Lagrangian is hard to optimize, and multiple trials for tuning values of Lagrangian multiplier are required. Moreover, we show that the prediction performance strictly decreases as the compression gets stronger during optimizing the IB Lagrangian. In this paper, we implement the IB method from the perspective of supervised disentangling. Specifically, we introduce Disentangled Information Bottleneck (DisenIB) that is consistent on compressing source maximally without target prediction performance loss (maximum compression). Theoretical and experimental results demonstrate that our method is consistent on maximum compression, and performs well in terms of generalization, robustness to adversarial attack, out-of-distribution detection, and supervised disentangling.
We introduce a notion of usable information contained in the representation learned by a deep network, and use it to study how optimal representations for the task emerge during training. We show that the implicit regularization coming from training with Stochastic Gradient Descent with a high learning-rate and small batch size plays an important role in learning minimal sufficient representations for the task. In the process of arriving at a minimal sufficient representation, we find that the content of the representation changes dynamically during training. In particular, we find that semantically meaningful but ultimately irrelevant information is encoded in the early transient dynamics of training, before being later discarded. In addition, we evaluate how perturbing the initial part of training impacts the learning dynamics and the resulting representations. We show these effects on both perceptual decision-making tasks inspired by neuroscience literature, as well as on standard image classification tasks.
We introduce the matrix-based Renyis $alpha$-order entropy functional to parameterize Tishby et al. information bottleneck (IB) principle with a neural network. We term our methodology Deep Deterministic Information Bottleneck (DIB), as it avoids variational inference and distribution assumption. We show that deep neural networks trained with DIB outperform the variational objective counterpart and those that are trained with other forms of regularization, in terms of generalization performance and robustness to adversarial attack.Code available at https://github.com/yuxi120407/DIB
What is the optimal number of independent observations from which a sparse Gaussian Graphical Model can be correctly recovered? Information-theoretic arguments provide a lower bound on the minimum number of samples necessary to perfectly identify the support of any multivariate normal distribution as a function of model parameters. For a model defined on a sparse graph with $p$ nodes, a maximum degree $d$ and minimum normalized edge strength $kappa$, this necessary number of samples scales at least as $d log p/kappa^2$. The sample complexity requirements of existing methods for perfect graph reconstruction exhibit dependency on additional parameters that do not enter in the lower bound. The question of whether the lower bound is tight and achievable by a polynomial time algorithm remains open. In this paper, we constructively answer this question and propose an algorithm, termed DICE, whose sample complexity matches the information-theoretic lower bound up to a universal constant factor. We also propose a related algorithm SLICE that has a slightly higher sample complexity, but can be implemented as a mixed integer quadratic program which makes it attractive in practice. Importantly, SLICE retains a critical advantage of DICE in that its sample complexity only depends on quantities present in the information theoretic lower bound. We anticipate that this result will stimulate future search of computationally efficient sample-optimal algorithms.
The information bottleneck principle provides an information-theoretic method for representation learning, by training an encoder to retain all information which is relevant for predicting the label while minimizing the amount of other, excess information in the representation. The original formulation, however, requires labeled data to identify the superfluous information. In this work, we extend this ability to the multi-view unsupervised setting, where two views of the same underlying entity are provided but the label is unknown. This enables us to identify superfluous information as that not shared by both views. A theoretical analysis leads to the definition of a new multi-view model that produces state-of-the-art results on the Sketchy dataset and label-limite

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