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Differential Dynamic Programming for Multi-Phase Rigid Contact Dynamics

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 Added by Carlos Mastalli
 Publication date 2019
and research's language is English




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A common strategy today to generate efficient locomotion movements is to split the problem into two consecutive steps: the first one generates the contact sequence together with the centroidal trajectory, while the second one computes the whole-body trajectory that follows the centroidal pattern. Yet the second step is generally handled by a simple program such as an inverse kinematics solver. In contrast, we propose to compute the whole-body trajectory by using a local optimal control solver, namely Differential Dynamic Programming (DDP). Our method produces more efficient motions, with lower forces and smaller impacts, by exploiting the Angular Momentum (AM). With this aim, we propose an original DDP formulation exploiting the Karush-Kuhn-Tucker constraint of the rigid contact model. We experimentally show the importance of this approach by executing large steps walking on the real HRP-2 robot, and by solving the problem of attitude control under the absence of external forces.



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This paper presents a novel approach using sensitivity analysis for generalizing Differential Dynamic Programming (DDP) to systems characterized by implicit dynamics, such as those modelled via inverse dynamics and variational or implicit integrators. It leads to a more general formulation of DDP, enabling for example the use of the faster recursive Newton-Euler inverse dynamics. We leverage the implicit formulation for precise and exact contact modelling in DDP, where we focus on two contributions: (1) Contact dynamics in acceleration level that enables high-order integration schemes; (2) Formulation using an invertible contact model in the forward pass and a closed form solution in the backward pass to improve the numerical resolution of contacts. The performance of the proposed framework is validated (1) by comparing implicit versus explicit DDP for the swing-up of a double pendulum, and (2) by planning motions for two tasks using a single leg model making multi-body contacts with the environment: standing up from ground, where a priori contact enumeration is challenging, and maintaining balance under an external perturbation.
This paper presents a method to reduce the computational complexity of including second-order dynamics sensitivity information into the Differential Dynamic Programming (DDP) trajectory optimization algorithm. A tensor-free approach to DDP is developed where all the necessary derivatives are computed with the same complexity as in the iterative Linear Quadratic Regulator~(iLQR). Compared to linearized models used in iLQR, DDP more accurately represents the dynamics locally, but it is not often used since the second-order derivatives of the dynamics are tensorial and expensive to compute. This work shows how to avoid the need for computing the derivative tensor by instead leveraging reverse-mode accumulation of derivative information to compute a key vector-tensor product directly. We benchmark this approach for trajectory optimization with multi-link manipulators and show that the benefits of DDP can often be included without sacrificing evaluation time, and can be done in fewer iterations than iLQR.
Optimal control is a popular approach to synthesize highly dynamic motion. Commonly, $L_2$ regularization is used on the control inputs in order to minimize energy used and to ensure smoothness of the control inputs. However, for some systems, such as satellites, the control needs to be applied in sparse bursts due to how the propulsion system operates. In this paper, we study approaches to induce sparsity in optimal control solutions -- namely via smooth $L_1$ and Huber regularization penalties. We apply these loss terms to state-of-the-art DDP-based solvers to create a family of sparsity-inducing optimal control methods. We analyze and compare the effect of the different losses on inducing sparsity, their numerical conditioning, their impact on convergence, and discuss hyperparameter settings. We demonstrate our method in simulation and hardware experiments on canonical dynamics systems, control of satellites, and the NASA Valkyrie humanoid robot. We provide an implementation of our method and all examples for reproducibility on GitHub.
Traditional motion planning approaches for multi-legged locomotion divide the problem into several stages, such as contact search and trajectory generation. However, reasoning about contacts and motions simultaneously is crucial for the generation of complex whole-body behaviors. Currently, coupling theses problems has required either the assumption of a fixed gait sequence and flat terrain condition, or non-convex optimization with intractable computation time. In this paper, we propose a mixed-integer convex formulation to plan simultaneously contact locations, gait transitions and motion, in a computationally efficient fashion. In contrast to previous works, our approach is not limited to flat terrain nor to a pre-specified gait sequence. Instead, we incorporate the friction cone stability margin, approximate the robots torque limits, and plan the gait using mixed-integer convex constraints. We experimentally validated our approach on the HyQ robot by traversing different challenging terrains, where non-convexity and flat terrain assumptions might lead to sub-optimal or unstable plans. Our method increases the motion generality while keeping a low computation time.
On-demand ride-pooling (e.g., UberPool) has recently become popular because of its ability to lower costs for passengers while simultaneously increasing revenue for drivers and aggregation companies. Unlike in Taxi on Demand (ToD) services -- where a vehicle is only assigned one passenger at a time -- in on-demand ride-pooling, each (possibly partially filled) vehicle can be assigned a group of passenger requests with multiple different origin and destination pairs. To ensure near real-time response, existing solutions to the real-time ride-pooling problem are myopic in that they optimise the objective (e.g., maximise the number of passengers served) for the current time step without considering its effect on future assignments. This is because even a myopic assignment in ride-pooling involves considering what combinations of passenger requests that can be assigned to vehicles, which adds a layer of combinatorial complexity to the ToD problem. A popular approach that addresses the limitations of myopic assignments in ToD problems is Approximate Dynamic Programming (ADP). Existing ADP methods for ToD can only handle Linear Program (LP) based assignments, however, while the assignment problem in ride-pooling requires an Integer Linear Program (ILP) with bad LP relaxations. To this end, our key technical contribution is in providing a general ADP method that can learn from ILP-based assignments. Additionally, we handle the extra combinatorial complexity from combinations of passenger requests by using a Neural Network based approximate value function and show a connection to Deep Reinforcement Learning that allows us to learn this value-function with increased stability and sample-efficiency. We show that our approach outperforms past approaches on a real-world dataset by up to 16%, a significant improvement in city-scale transportation problems.

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