No Arabic abstract
Timely detection of horse pain is important for equine welfare. Horses express pain through their facial and body behavior, but may hide signs of pain from unfamiliar human observers. In addition, collecting visual data with detailed annotation of horse behavior and pain state is both cumbersome and not scalable. Consequently, a pragmatic equine pain classification system would use video of the unobserved horse and weak labels. This paper proposes such a method for equine pain classification by using multi-view surveillance video footage of unobserved horses with induced orthopaedic pain, with temporally sparse video level pain labels. To ensure that pain is learned from horse body language alone, we first train a self-supervised generative model to disentangle horse pose from its appearance and background before using the disentangled horse pose latent representation for pain classification. To make best use of the pain labels, we develop a novel loss that formulates pain classification as a multi-instance learning problem. Our method achieves pain classification accuracy better than human expert performance with 60% accuracy. The learned latent horse pose representation is shown to be viewpoint covariant, and disentangled from horse appearance. Qualitative analysis of pain classified segments shows correspondence between the pain symptoms identified by our model, and equine pain scales used in veterinary practice.
Gait, the walking pattern of individuals, is one of the most important biometrics modalities. Most of the existing gait recognition methods take silhouettes or articulated body models as the gait features. These methods suffer from degraded recognition performance when handling confounding variables, such as clothing, carrying and view angle. To remedy this issue, we propose a novel AutoEncoder framework to explicitly disentangle pose and appearance features from RGB imagery and the LSTM-based integration of pose features over time produces the gait feature. In addition, we collect a Frontal-View Gait (FVG) dataset to focus on gait recognition from frontal-view walking, which is a challenging problem since it contains minimal gait cues compared to other views. FVG also includes other important variations, e.g., walking speed, carrying, and clothing. With extensive experiments on CASIA-B, USF and FVG datasets, our method demonstrates superior performance to the state of the arts quantitatively, the ability of feature disentanglement qualitatively, and promising computational efficiency.
Humans learn to imitate by observing others. However, robot imitation learning generally requires expert demonstrations in the first-person view (FPV). Collecting such FPV videos for every robot could be very expensive. Third-person imitation learning (TPIL) is the concept of learning action policies by observing other agents in a third-person view (TPV), similar to what humans do. This ultimately allows utilizing human and robot demonstration videos in TPV from many different data sources, for the policy learning. In this paper, we present a TPIL approach for robot tasks with egomotion. Although many robot tasks with ground/aerial mobility often involve actions with camera egomotion, study on TPIL for such tasks has been limited. Here, FPV and TPV observations are visually very different; FPV shows egomotion while the agent appearance is only observable in TPV. To enable better state learning for TPIL, we propose our disentangled representation learning method. We use a dual auto-encoder structure plus representation permutation loss and time-contrastive loss to ensure the state and viewpoint representations are well disentangled. Our experiments show the effectiveness of our approach.
Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the purpose of representation learning via a loss formulation that encourages the learned feature representations to be invariant under any image transformation. For 3D hand pose estimation, it too is desirable to have invariance to appearance transformation such as color jitter. However, the task requires equivariance under affine transformations, such as rotation and translation. To address this issue, we propose an equivariant contrastive objective and demonstrate its effectiveness in the context of 3D hand pose estimation. We experimentally investigate the impact of invariant and equivariant contrastive objectives and show that learning equivariant features leads to better representations for the task of 3D hand pose estimation. Furthermore, we show that standard ResNets with sufficient depth, trained on additional unlabeled data, attain improvements of up to 14.5% in PA-EPE on FreiHAND and thus achieves state-of-the-art performance without any task specific, specialized architectures. Code and models are available at https://ait.ethz.ch/projects/2021/PeCLR/
The crux of self-supervised video representation learning is to build general features from unlabeled videos. However, most recent works have mainly focused on high-level semantics and neglected lower-level representations and their temporal relationship which are crucial for general video understanding. To address these challenges, this paper proposes a multi-level feature optimization framework to improve the generalization and temporal modeling ability of learned video representations. Concretely, high-level features obtained from naive and prototypical contrastive learning are utilized to build distribution graphs, guiding the process of low-level and mid-level feature learning. We also devise a simple temporal modeling module from multi-level features to enhance motion pattern learning. Experiments demonstrate that multi-level feature optimization with the graph constraint and temporal modeling can greatly improve the representation ability in video understanding. Code is available at https://github.com/shvdiwnkozbw/Video-Representation-via-Multi-level-Optimization.
E-commerce companies have to face abnormal sellers who sell potentially-risky products. Typically, the risk can be identified by jointly considering product content (e.g., title and image) and seller behavior. This work focuses on behavior feature extraction as behavior sequences can provide valuable clues for the risk discovery by reflecting the sellers operation habits. Traditional feature extraction techniques heavily depend on domain experts and adapt poorly to new tasks. In this paper, we propose a self-supervised method InfoBehavior to automatically extract meaningful representations from ultra-long raw behavior sequences instead of the costly feature selection procedure. InfoBehavior utilizes Bidirectional Transformer as feature encoder due to its excellent capability in modeling long-term dependency. However, it is intractable for commodity GPUs because the time and memory required by Transformer grow quadratically with the increase of sequence length. Thus, we propose a hierarchical grouping strategy to aggregate ultra-long raw behavior sequences to length-processable high-level embedding sequences. Moreover, we introduce two types of pretext tasks. Sequence-related pretext task defines a contrastive-based training objective to correctly select the masked-out coarse-grained/fine-grained behavior sequences against other distractor behavior sequences; Domain-related pretext task designs a classification training objective to correctly predict the domain-specific statistical results of anomalous behavior. We show that behavior representations from the pre-trained InfoBehavior can be directly used or integrated with features from other side information to support a wide range of downstream tasks. Experimental results demonstrate that InfoBehavior significantly improves the performance of Product Risk Management and Intellectual Property Protection.