No Arabic abstract
We present a strategy for designing and building very general robot manipulation systems involving the integration of a general-purpose task-and-motion planner with engineered and learned perception modules that estimate properties and affordances of unknown objects. Such systems are closed-loop policies that map from RGB images, depth images, and robot joint encoder measurements to robot joint position commands. We show that following this strategy a task-and-motion planner can be used to plan intelligent behaviors even in the absence of a priori knowledge regarding the set of manipulable objects, their geometries, and their affordances. We explore several different ways of implementing such perceptual modules for segmentation, property detection, shape estimation, and grasp generation. We show how these modules are integrated within the PDDLStream task and motion planning framework. Finally, we demonstrate that this strategy can enable a single system to perform a wide variety of real-world multi-step manipulation tasks, generalizing over a broad class of objects, object arrangements, and goals, without any prior knowledge of the environment and without re-training.
Integrating robotic systems in architectural and construction processes is of core interest to increase the efficiency of the building industry. Automated planning for such systems enables design analysis tools and facilitates faster design iteration cycles for designers and engineers. However, generic task-and-motion planning (TAMP) for long-horizon construction processes is beyond the capabilities of current approaches. In this paper, we develop a multi-agent TAMP framework for long horizon problems such as constructing a full-scale building. To this end we extend the Logic-Geometric Programming framework by sampling-based motion planning,a limited horizon approach, and a task-specific structural stability optimization that allow an effective decomposition of the task. We show that our framework is capable of constructing a large pavilion built from several hundred geometrically unique building elements from start to end autonomously.
Recent progress in robotic manipulation has dealt with the case of previously unknown objects in the context of relatively simple tasks, such as bin-picking. Existing methods for more constrained problems, however, such as deliberate placement in a tight region, depend more critically on shape information to achieve safe execution. This work deals with pick-and-constrained placement of objects without access to geometric models. The objective is to pick an object and place it safely inside a desired goal region without any collisions, while minimizing the time and the sensing operations required to complete the task. An algorithmic framework is proposed for this purpose, which performs manipulation planning simultaneously over a conservative and an optimistic estimate of the objects volume. The conservative estimate ensures that the manipulation is safe while the optimistic estimate guides the sensor-based manipulation process when no solution can be found for the conservative estimate. To maintain these estimates and dynamically update them during manipulation, objects are represented by a simple volumetric representation, which stores sets of occupied and unseen voxels. The effectiveness of the proposed approach is demonstrated by developing a robotic system that picks a previously unseen object from a table-top and places it in a constrained space. The system comprises of a dual-arm manipulator with heterogeneous end-effectors and leverages hand-offs as a re-grasping strategy. Real-world experiments show that straightforward pick-sense-and-place alternatives frequently fail to solve pick-and-constrained placement problems. The proposed pipeline, however, achieves more than 95% success rate and faster execution times as evaluated over multiple physical experiments.
Robots will be expected to manipulate a wide variety of objects in complex and arbitrary ways as they become more widely used in human environments. As such, the rearrangement of objects has been noted to be an important benchmark for AI capabilities in recent years. We propose NeRP (Neural Rearrangement Planning), a deep learning based approach for multi-step neural object rearrangement planning which works with never-before-seen objects, that is trained on simulation data, and generalizes to the real world. We compare NeRP to several naive and model-based baselines, demonstrating that our approach is measurably better and can efficiently arrange unseen objects in fewer steps and with less planning time. Finally, we demonstrate it on several challenging rearrangement problems in the real world.
Robotic planning problems in hybrid state and action spaces can be solved by integrated task and motion planners (TAMP) that handle the complex interaction between motion-level decisions and task-level plan feasibility. TAMP approaches rely on domain-specific symbolic operators to guide the task-level search, making planning efficient. In this work, we formalize and study the problem of operator learning for TAMP. Central to this study is the view that operators define a lossy abstraction of the transition model of a domain. We then propose a bottom-up relational learning method for operator learning and show how the learned operators can be used for planning in a TAMP system. Experimentally, we provide results in three domains, including long-horizon robotic planning tasks. We find our approach to substantially outperform several baselines, including three graph neural network-based model-free approaches from the recent literature. Video: https://youtu.be/iVfpX9BpBRo Code: https://git.io/JCT0g
Long-horizon planning in realistic environments requires the ability to reason over sequential tasks in high-dimensional state spaces with complex dynamics. Classical motion planning algorithms, such as rapidly-exploring random trees, are capable of efficiently exploring large state spaces and computing long-horizon, sequential plans. However, these algorithms are generally challenged with complex, stochastic, and high-dimensional state spaces as well as in the presence of narrow passages, which naturally emerge in tasks that interact with the environment. Machine learning offers a promising solution for its ability to learn general policies that can handle complex interactions and high-dimensional observations. However, these policies are generally limited in horizon length. Our approach, Broadly-Exploring, Local-policy Trees (BELT), merges these two approaches to leverage the strengths of both through a task-conditioned, model-based tree search. BELT uses an RRT-inspired tree search to efficiently explore the state space. Locally, the exploration is guided by a task-conditioned, learned policy capable of performing general short-horizon tasks. This task space can be quite general and abstract; its only requirements are to be sampleable and to well-cover the space of useful tasks. This search is aided by a task-conditioned model that temporally extends dynamics propagation to allow long-horizon search and sequential reasoning over tasks. BELT is demonstrated experimentally to be able to plan long-horizon, sequential trajectories with a goal conditioned policy and generate plans that are robust.