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Unpacking Adherence and Engagement in Pervasive Health Games

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 Added by Magy Seif El-Nasr
 Publication date 2021
and research's language is English




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Pervasive health games have a potential to impact health-related behaviors. And, similar to other types of interventions, engagement and adherence in health games is the keystone for examining their short- and long-term effects. Many health-based applications have turned to gamification principles specifically to. enhance their engagement. However, according to many reports, only 41% of participants are retained in single player games and 29% in social games after 90 days. These statistics raise multiple questions about factors influencing adherence and engagement. This paper presents an in-depth mixed-methods investigation of game design factors affecting engagement with and adherence to a pervasive commercial health game, called SpaPlay. We analyzed interview and game behavior log data using theoretical constructs of sustained engagement to identify design elements affecting engagement and adherence. Our findings indicate that design elements associated with autonomy. and relatedness from the Self-Determination Theory and integrability, a measure of how well activities align with a persons life style, are important factors affecting engagement and adherence.

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Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes altogether, or tend to be too narrowly focuses on behavioral outcomes within a short periods of time thereby less likely to influence longitudinal factors that can help sustain healthy habits. In this paper we argue for a unified approach to tackle behavioral change through focusing on both health outcomes and cognitive precursors, such as players attitudes and behaviors around healthy eating and exercising, motivation stage and knowledge and awareness about nutrition or physical activity. Key findings from a 3-month long game play study, with 47 female participants indicate that there are clear shifts in players perceptions about health and knowledge about eating. This paper extends our current understandings about approaches for evaluating health games and presents a unified approach to assess effectiveness of game-based health interventions through combining health-based outcomes and shifts in players cognitive precursors.
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