No Arabic abstract
This paper studies regret minimization in multi-armed bandits, a classical online learning problem. To develop more statistically-efficient algorithms, we propose to use the assumption of a random-effect model. In this model, the mean rewards of arms are drawn independently from an unknown distribution, whose parameters we estimate. We provide an estimator of the arm means in this model and also analyze its uncertainty. Based on these results, we design a UCB algorithm, which we call ReUCB. We analyze ReUCB and prove a Bayes regret bound on its $n$-round regret, which matches an existing lower bound. Our experiments show that ReUCB can outperform Thompson sampling in various scenarios, without assuming that the prior distribution of arm means is known.
We introduce the factored bandits model, which is a framework for learning with limited (bandit) feedback, where actions can be decomposed into a Cartesian product of atomic actions. Factored bandits incorporate rank-1 bandits as a special case, but significantly relax the assumptions on the form of the reward function. We provide an anytime algorithm for stochastic factored bandits and up to constants matching upper and lower regret bounds for the problem. Furthermore, we show that with a slight modification the proposed algorithm can be applied to utility based dueling bandits. We obtain an improvement in the additive terms of the regret bound compared to state of the art algorithms (the additive terms are dominating up to time horizons which are exponential in the number of arms).
Contextual bandits often provide simple and effective personalization in decision making problems, making them popular tools to deliver personalized interventions in mobile health as well as other health applications. However, when bandits are deployed in the context of a scientific study -- e.g. a clinical trial to test if a mobile health intervention is effective -- the aim is not only to personalize for an individual, but also to determine, with sufficient statistical power, whether or not the systems intervention is effective. It is essential to assess the effectiveness of the intervention before broader deployment for better resource allocation. The two objectives are often deployed under different model assumptions, making it hard to determine how achieving the personalization and statistical power affect each other. In this work, we develop general meta-algorithms to modify existing algorithms such that sufficient power is guaranteed while still improving each users well-being. We also demonstrate that our meta-algorithms are robust to various model mis-specifications possibly appearing in statistical studies, thus providing a valuable tool to study designers.
In many sequential decision-making problems, the individuals are split into several batches and the decision-maker is only allowed to change her policy at the end of batches. These batch problems have a large number of applications, ranging from clinical trials to crowdsourcing. Motivated by this, we study the stochastic contextual bandit problem for general reward distributions under the batched setting. We propose the BatchNeuralUCB algorithm which combines neural networks with optimism to address the exploration-exploitation tradeoff while keeping the total number of batches limited. We study BatchNeuralUCB under both fixed and adaptive batch size settings and prove that it achieves the same regret as the fully sequential version while reducing the number of policy updates considerably. We confirm our theoretical results via simulations on both synthetic and real-world datasets.
We introduce a new class of reinforcement learning methods referred to as {em episodic multi-armed bandits} (eMAB). In eMAB the learner proceeds in {em episodes}, each composed of several {em steps}, in which it chooses an action and observes a feedback signal. Moreover, in each step, it can take a special action, called the $stop$ action, that ends the current episode. After the $stop$ action is taken, the learner collects a terminal reward, and observes the costs and terminal rewards associated with each step of the episode. The goal of the learner is to maximize its cumulative gain (i.e., the terminal reward minus costs) over all episodes by learning to choose the best sequence of actions based on the feedback. First, we define an {em oracle} benchmark, which sequentially selects the actions that maximize the expected immediate gain. Then, we propose our online learning algorithm, named {em FeedBack Adaptive Learning} (FeedBAL), and prove that its regret with respect to the benchmark is bounded with high probability and increases logarithmically in expectation. Moreover, the regret only has polynomial dependence on the number of steps, actions and states. eMAB can be used to model applications that involve humans in the loop, ranging from personalized medical screening to personalized web-based education, where sequences of actions are taken in each episode, and optimal behavior requires adapting the chosen actions based on the feedback.
We study a decentralized cooperative stochastic multi-armed bandit problem with $K$ arms on a network of $N$ agents. In our model, the reward distribution of each arm is the same for each agent and rewards are drawn independently across agents and time steps. In each round, each agent chooses an arm to play and subsequently sends a message to her neighbors. The goal is to minimize the overall regret of the entire network. We design a fully decentralized algorithm that uses an accelerated consensus procedure to compute (delayed) estimates of the average of rewards obtained by all the agents for each arm, and then uses an upper confidence bound (UCB) algorithm that accounts for the delay and error of the estimates. We analyze the regret of our algorithm and also provide a lower bound. The regret is bounded by the optimal centralized regret plus a natural and simple term depending on the spectral gap of the communication matrix. Our algorithm is simpler to analyze than those proposed in prior work and it achieves better regret bounds, while requiring less information about the underlying network. It also performs better empirically.