No Arabic abstract
There have been many recent advances on provably efficient Reinforcement Learning (RL) in problems with rich observation spaces. However, all these works share a strong realizability assumption about the optimal value function of the true MDP. Such realizability assumptions are often too strong to hold in practice. In this work, we consider the more realistic setting of agnostic RL with rich observation spaces and a fixed class of policies $Pi$ that may not contain any near-optimal policy. We provide an algorithm for this setting whose error is bounded in terms of the rank $d$ of the underlying MDP. Specifically, our algorithm enjoys a sample complexity bound of $widetilde{O}left((H^{4d} K^{3d} log |Pi|)/epsilon^2right)$ where $H$ is the length of episodes, $K$ is the number of actions and $epsilon>0$ is the desired sub-optimality. We also provide a nearly matching lower bound for this agnostic setting that shows that the exponential dependence on rank is unavoidable, without further assumptions.
In order to deal with the curse of dimensionality in reinforcement learning (RL), it is common practice to make parametric assumptions where values or policies are functions of some low dimensional feature space. This work focuses on the representation learning question: how can we learn such features? Under the assumption that the underlying (unknown) dynamics correspond to a low rank transition matrix, we show how the representation learning question is related to a particular non-linear matrix decomposition problem. Structurally, we make precise connections between these low rank MDPs and latent variable models, showing how they significantly generalize prior formulations for representation learning in RL. Algorithmically, we develop FLAMBE, which engages in exploration and representation learning for provably efficient RL in low rank transition models.
Modern tasks in reinforcement learning have large state and action spaces. To deal with them efficiently, one often uses predefined feature mapping to represent states and actions in a low-dimensional space. In this paper, we study reinforcement learning for discounted Markov Decision Processes (MDPs), where the transition kernel can be parameterized as a linear function of certain feature mapping. We propose a novel algorithm that makes use of the feature mapping and obtains a $tilde O(dsqrt{T}/(1-gamma)^2)$ regret, where $d$ is the dimension of the feature space, $T$ is the time horizon and $gamma$ is the discount factor of the MDP. To the best of our knowledge, this is the first polynomial regret bound without accessing the generative model or making strong assumptions such as ergodicity of the MDP. By constructing a special class of MDPs, we also show that for any algorithms, the regret is lower bounded by $Omega(dsqrt{T}/(1-gamma)^{1.5})$. Our upper and lower bound results together suggest that the proposed reinforcement learning algorithm is near-optimal up to a $(1-gamma)^{-0.5}$ factor.
Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field. Despite this, a majority of challenges suffer from the same fundamental problems: participant solutions to the posed challenge are usually domain-specific, biased to maximally exploit compute resources, and not guaranteed to be reproducible. In this paper, we present a new framework of competition design that promotes the development of algorithms that overcome these barriers. We propose four central mechanisms for achieving this end: submission retraining, domain randomization, desemantization through domain obfuscation, and the limitation of competition compute and environment-sample budget. To demonstrate the efficacy of this design, we proposed, organized, and ran the MineRL 2020 Competition on Sample-Efficient Reinforcement Learning. In this work, we describe the organizational outcomes of the competition and show that the resulting participant submissions are reproducible, non-specific to the competition environment, and sample/resource efficient, despite the difficult competition task.
The past decade has seen the rapid development of Reinforcement Learning, which acquires impressive performance with numerous training resources. However, one of the greatest challenges in RL is generalization efficiency (i.e., generalization performance in a unit time). This paper proposes a framework of Active Reinforcement Learning (ARL) over MDPs to improve generalization efficiency in a limited resource by instance selection. Given a number of instances, the algorithm chooses out valuable instances as training sets while training the policy, thereby costing fewer resources. Unlike existing approaches, we attempt to actively select and use training data rather than train on all the given data, thereby costing fewer resources. Furthermore, we introduce a general instance evaluation metrics and selection mechanism into the framework. Experiments results reveal that the proposed framework with Proximal Policy Optimization as policy optimizer can effectively improve generalization efficiency than unselect-ed and unbiased selected methods.
Providing Reinforcement Learning agents with expert advice can dramatically improve various aspects of learning. Prior work has developed teaching protocols that enable agents to learn efficiently in complex environments; many of these methods tailor the teachers guidance to agents with a particular representation or underlying learning scheme, offering effective but specialized teaching procedures. In this work, we explore protocol programs, an agent-agnostic schema for Human-in-the-Loop Reinforcement Learning. Our goal is to incorporate the beneficial properties of a human teacher into Reinforcement Learning without making strong assumptions about the inner workings of the agent. We show how to represent existing approaches such as action pruning, reward shaping, and training in simulation as special cases of our schema and conduct preliminary experiments on simple domains.