No Arabic abstract
The use of delivery services is an increasing trend worldwide, further enhanced by the COVID pandemic. In this context, drone delivery systems are of great interest as they may allow for faster and cheaper deliveries. This paper presents a navigation system that makes feasible the delivery of parcels with autonomous drones. The system generates a path between a start and a final point and controls the drone to follow this path based on its localization obtained through GPS, 9DoF IMU, and barometer. In the landing phase, information of poses estimated by a marker (ArUco) detection technique using a camera, ultra-wideband (UWB) devices, and the drones software estimation are merged by utilizing an Extended Kalman Filter algorithm to improve the landing precision. A vector field-based method controls the drone to follow the desired path smoothly, reducing vibrations or harsh movements that could harm the transported parcel. Real experiments validate the delivery strategy and allow to evaluate the performance of the adopted techniques. Preliminary results state the viability of our proposal for autonomous drone delivery.
Currently, mobile robots are developing rapidly and are finding numerous applications in industry. However, there remain a number of problems related to their practical use, such as the need for expensive hardware and their high power consumption levels. In this study, we propose a navigation system that is operable on a low-end computer with an RGB-D camera and a mobile robot platform for the operation of an integrated autonomous driving system. The proposed system does not require LiDARs or a GPU. Our raw depth image ground segmentation approach extracts a traversability map for the safe driving of low-body mobile robots. It is designed to guarantee real-time performance on a low-cost commercial single board computer with integrated SLAM, global path planning, and motion planning. Running sensor data processing and other autonomous driving functions simultaneously, our navigation method performs rapidly at a refresh rate of 18Hz for control command, whereas other systems have slower refresh rates. Our method outperforms current state-of-the-art navigation approaches as shown in 3D simulation tests. In addition, we demonstrate the applicability of our mobile robot system through successful autonomous driving in a residential lobby.
Drone racing is becoming a popular sport where human pilots have to control their drones to fly at high speed through complex environments and pass a number of gates in a pre-defined sequence. In this paper, we develop an autonomous system for drones to race fully autonomously using only onboard resources. Instead of commonly used visual navigation methods, such as simultaneous localization and mapping and visual inertial odometry, which are computationally expensive for micro aerial vehicles (MAVs), we developed the highly efficient snake gate detection algorithm for visual navigation, which can detect the gate at 20HZ on a Parrot Bebop drone. Then, with the gate detection result, we developed a robust pose estimation algorithm which has better tolerance to detection noise than a state-of-the-art perspective-n-point method. During the race, sometimes the gates are not in the drones field of view. For this case, a state prediction-based feed-forward control strategy is developed to steer the drone to fly to the next gate. Experiments show that the drone can fly a half-circle with 1.5m radius within 2 seconds with only 30cm error at the end of the circle without any position feedback. Finally, the whole system is tested in a complex environment (a showroom in the faculty of Aerospace Engineering, TU Delft). The result shows that the drone can complete the track of 15 gates with a speed of 1.5m/s which is faster than the speeds exhibited at the 2016 and 2017 IROS autonomous drone races.
This paper presents the design, development, and testing of hardware-software systems by the IISc-TCS team for Challenge 1 of the Mohammed Bin Zayed International Robotics Challenge 2020. The goal of Challenge 1 was to grab a ball suspended from a moving and maneuvering UAV and pop balloons anchored to the ground, using suitable manipulators. The important tasks carried out to address this challenge include the design and development of a hardware system with efficient grabbing and popping mechanisms, considering the restrictions in volume and payload, design of accurate target interception algorithms using visual information suitable for outdoor environments, and development of a software architecture for dynamic multi-agent aerial systems performing complex dynamic missions. In this paper, a single degree of freedom manipulator attached with an end-effector is designed for grabbing and popping, and robust algorithms are developed for the interception of targets in an uncertain environment. Vision-based guidance and tracking laws are proposed based on the concept of pursuit engagement and artificial potential function. The software architecture presented in this work proposes an Operation Management System (OMS) architecture that allocates static and dynamic tasks collaboratively among multiple UAVs to perform any given mission. An important aspect of this work is that all the systems developed were designed to operate in completely autonomous mode. A detailed description of the architecture along with simulations of complete challenge in the Gazebo environment and field experiment results are also included in this work. The proposed hardware-software system is particularly useful for counter-UAV systems and can also be modified in order to cater to several other applications.
Drift control is significant to the safety of autonomous vehicles when there is a sudden loss of traction due to external conditions such as rain or snow. It is a challenging control problem due to the presence of significant sideslip and nearly full saturation of the tires. In this paper, we focus on the control of drift maneuvers following circular paths with either fixed or moving centers, subject to change in the tire-ground interaction, which are common training tasks for drift enthusiasts and can therefore be used as benchmarks of the performance of drift control. In order to achieve the above tasks, we propose a novel hierarchical control architecture which decouples the curvature and center control of the trajectory. In particular, an outer loop stabilizes the center by tuning the target curvature, and an inner loop tracks the curvature using a feedforward/feedback controller enhanced by an $mathcal{L}_1$ adaptive component. The hierarchical architecture is flexible because the inner loop is task-agnostic and adaptive to changes in tire-road interaction, which allows the outer loop to be designed independent of low-level dynamics, opening up the possibility of incorporating sophisticated planning algorithms. We implement our control strategy on a simulation platform as well as on a 1/10 scale Radio-Control~(RC) car, and both the simulation and experiment results illustrate the effectiveness of our strategy in achieving the above described set of drift maneuvering tasks.
We present a method to autonomously land an Unmanned Aerial Vehicle on a moving vehicle with a circular (or elliptical) pattern on the top. A visual servoing controller approaches the ground vehicle using velocity commands calculated directly in image space. The control laws generate velocity commands in all three dimensions, eliminating the need for a separate height controller. The method has shown the ability to approach and land on the moving deck in simulation, indoor and outdoor environments, and compared to the other available methods, it has provided the fastest landing approach. It does not rely on additional external setup, such as RTK, motion capture system, ground station, offboard processing, or communication with the vehicle, and it requires only a minimal set of hardware and localization sensors. The videos and source codes can be accessed from http://theairlab.org/landing-on-vehicle.