Semantically Controllable Scene Generation with Guidance of Explicit Knowledge


Abstract in English

Deep Generative Models (DGMs) are known for their superior capability in generating realistic data. Extending purely data-driven approaches, recent specialized DGMs may satisfy additional controllable requirements such as embedding a traffic sign in a driving scene, by manipulating patterns textit{implicitly} in the neuron or feature level. In this paper, we introduce a novel method to incorporate domain knowledge textit{explicitly} in the generation process to achieve semantically controllable scene generation. We categorize our knowledge into two types to be consistent with the composition of natural scenes, where the first type represents the property of objects and the second type represents the relationship among objects. We then propose a tree-structured generative model to learn complex scene representation, whose nodes and edges are naturally corresponding to the two types of knowledge respectively. Knowledge can be explicitly integrated to enable semantically controllable scene generation by imposing semantic rules on properties of nodes and edges in the tree structure. We construct a synthetic example to illustrate the controllability and explainability of our method in a clean setting. We further extend the synthetic example to realistic autonomous vehicle driving environments and conduct extensive experiments to show that our method efficiently identifies adversarial traffic scenes against different state-of-the-art 3D point cloud segmentation models satisfying the traffic rules specified as the explicit knowledge.

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