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Discovering Multi-Agent Auto-Curricula in Two-Player Zero-Sum Games

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 Added by Yaodong Yang Mr.
 Publication date 2021
and research's language is English




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When solving two-player zero-sum games, multi-agent reinforcement learning (MARL) algorithms often create populations of agents where, at each iteration, a new agent is discovered as the best response to a mixture over the opponent population. Within such a process, the update rules of who to compete with (i.e., the opponent mixture) and how to beat them (i.e., finding best responses) are underpinned by manually developed game theoretical principles such as fictitious play and Double Oracle. In this paper we introduce a framework, LMAC, based on meta-gradient descent that automates the discovery of the update rule without explicit human design. Specifically, we parameterise the opponent selection module by neural networks and the best-response module by optimisation subroutines, and update their parameters solely via interaction with the game engine, where both players aim to minimise their exploitability. Surprisingly, even without human design, the discovered MARL algorithms achieve competitive or even better performance with the state-of-the-art population-based game solvers (e.g., PSRO) on Games of Skill, differentiable Lotto, non-transitive Mixture Games, Iterated Matching Pennies, and Kuhn Poker. Additionally, we show that LMAC is able to generalise from small games to large games, for example training on Kuhn Poker and outperforming PSRO on Leduc Poker. Our work inspires a promising future direction to discover general MARL algorithms solely from data.

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63 - Adrian Hutter 2020
We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents decision-making is transparent to each other, which allows each agent to predict how their opponent will play against them. To prevent an infinite regress of both agents recursively predicting each other indefinitely, each agent is required to give an opponent-independent response with some probability at least epsilon. Transparency also allows each agent to anticipate and shape the other agents gradient step, i.e. to move to regions of parameter space in which the opponents gradient points in a direction favourable to them. We study the resulting dynamics experimentally, using two algorithms from previous literature (LOLA and SOS) for opponent-aware learning. We find that the combination of mutually transparent decision-making and opponent-aware learning robustly leads to mutual cooperation in a single-shot prisoners dilemma. In a game of chicken, in which both agents try to manoeuvre their opponent towards their preferred equilibrium, converging to a mutually beneficial outcome turns out to be much harder, and opponent-aware learning can even lead to worst-case outcomes for both agents. This highlights the need to develop opponent-aware learning algorithms that achieve acceptable outcomes in social dilemmas involving an equilibrium selection problem.
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