No Arabic abstract
Selection of appropriate tools and use of them when performing daily tasks is a critical function for introducing robots for domestic applications. In previous studies, however, adaptability to target objects was limited, making it difficult to accordingly change tools and adjust actions. To manipulate various objects with tools, robots must both understand tool functions and recognize object characteristics to discern a tool-object-action relation. We focus on active perception using multimodal sensorimotor data while a robot interacts with objects, and allow the robot to recognize their extrinsic and intrinsic characteristics. We construct a deep neural networks (DNN) model that learns to recognize object characteristics, acquires tool-object-action relations, and generates motions for tool selection and handling. As an example tool-use situation, the robot performs an ingredients transfer task, using a turner or ladle to transfer an ingredient from a pot to a bowl. The results confirm that the robot recognizes object characteristics and servings even when the target ingredients are unknown. We also examine the contributions of images, force, and tactile data and show that learning a variety of multimodal information results in rich perception for tool use.
Humans display the remarkable ability to sense the world through tools and other held objects. For example, we are able to pinpoint impact locations on a held rod and tell apart different textures using a rigid probe. In this work, we consider how we can enable robots to have a similar capacity, i.e., to embody tools and extend perception using standard grasped objects. We propose that vibro-tactile sensing using dynamic tactile sensors on the robot fingers, along with machine learning models, enables robots to decipher contact information that is transmitted as vibrations along rigid objects. This paper reports on extensive experiments using the BioTac micro-vibration sensor and a new event dynamic sensor, the NUSkin, capable of multi-taxel sensing at 4~kHz. We demonstrate that fine localization on a held rod is possible using our approach (with errors less than 1 cm on a 20 cm rod). Next, we show that vibro-tactile perception can lead to reasonable grasp stability prediction during object handover, and accurate food identification using a standard fork. We find that multi-taxel vibro-tactile sensing at sufficiently high sampling rate (above 2 kHz) led to the best performance across the various tasks and objects. Taken together, our results provides both evidence and guidelines for using vibro-tactile perception to extend tactile perception, which we believe will lead to enhanced competency with tools and better physical human-robot-interaction.
There is a large variety of objects and appliances in human environments, such as stoves, coffee dispensers, juice extractors, and so on. It is challenging for a roboticist to program a robot for each of these object types and for each of their instantiations. In this work, we present a novel approach to manipulation planning based on the idea that many household objects share similarly-operated object parts. We formulate the manipulation planning as a structured prediction problem and learn to transfer manipulation strategy across different objects by embedding point-cloud, natural language, and manipulation trajectory data into a shared embedding space using a deep neural network. In order to learn semantically meaningful spaces throughout our network, we introduce a method for pre-training its lower layers for multimodal feature embedding and a method for fine-tuning this embedding space using a loss-based margin. In order to collect a large number of manipulation demonstrations for different objects, we develop a new crowd-sourcing platform called Robobarista. We test our model on our dataset consisting of 116 objects and appliances with 249 parts along with 250 language instructions, for which there are 1225 crowd-sourced manipulation demonstrations. We further show that our robot with our model can even prepare a cup of a latte with appliances it has never seen before.
We present the design, implementation, and evaluation of RF-Grasp, a robotic system that can grasp fully-occluded objects in unknown and unstructured environments. Unlike prior systems that are constrained by the line-of-sight perception of vision and infrared sensors, RF-Grasp employs RF (Radio Frequency) perception to identify and locate target objects through occlusions, and perform efficient exploration and complex manipulation tasks in non-line-of-sight settings. RF-Grasp relies on an eye-in-hand camera and batteryless RFID tags attached to objects of interest. It introduces two main innovations: (1) an RF-visual servoing controller that uses the RFIDs location to selectively explore the environment and plan an efficient trajectory toward an occluded target, and (2) an RF-visual deep reinforcement learning network that can learn and execute efficient, complex policies for decluttering and grasping. We implemented and evaluated an end-to-end physical prototype of RF-Grasp. We demonstrate it improves success rate and efficiency by up to 40-50% over a state-of-the-art baseline. We also demonstrate RF-Grasp in novel tasks such mechanical search of fully-occluded objects behind obstacles, opening up new possibilities for robotic manipulation. Qualitative results (videos) available at rfgrasp.media.mit.edu
Deep reinforcement learning (RL) has emerged as a promising approach for autonomously acquiring complex behaviors from low level sensor observations. Although a large portion of deep RL research has focused on applications in video games and simulated control, which does not connect with the constraints of learning in real environments, deep RL has also demonstrated promise in enabling physical robots to learn complex skills in the real world. At the same time,real world robotics provides an appealing domain for evaluating such algorithms, as it connects directly to how humans learn; as an embodied agent in the real world. Learning to perceive and move in the real world presents numerous challenges, some of which are easier to address than others, and some of which are often not considered in RL research that focuses only on simulated domains. In this review article, we present a number of case studies involving robotic deep RL. Building off of these case studies, we discuss commonly perceived challenges in deep RL and how they have been addressed in these works. We also provide an overview of other outstanding challenges, many of which are unique to the real-world robotics setting and are not often the focus of mainstream RL research. Our goal is to provide a resource both for roboticists and machine learning researchers who are interested in furthering the progress of deep RL in the real world.
Robotic shepherding problem considers the control and navigation of a group of coherent agents (e.g., a flock of bird or a fleet of drones) through the motion of an external robot, called shepherd. Machine learning based methods have successfully solved this problem in an empty environment with no obstacles. Rule-based methods, on the other hand, can handle more complex scenarios in which environments are cluttered with obstacles and allow multiple shepherds to work collaboratively. However, these rule-based methods are fragile due to the difficulty in defining a comprehensive set of rules that can handle all possible cases. To overcome these limitations, we propose the first known learning-based method that can herd agents amongst obstacles. By using deep reinforcement learning techniques combined with the probabilistic roadmaps, we train a shepherding model using noisy but controlled environmental and behavioral parameters. Our experimental results show that the proposed method is robust, namely, it is insensitive to the uncertainties originated from both environmental and behavioral models. Consequently, the proposed method has a higher success rate, shorter completion time and path length than the rule-based behavioral methods have. These advantages are particularly prominent in more challenging scenarios involving more difficult groups and strenuous passages.