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Snipperclips: Cutting Tools into Desired Polygons using Themselves

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 Publication date 2021
and research's language is English




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We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study the computational problem of, given a target shape represented by a polygonal domain of $n$ vertices, is it possible to create it as one of the tools shape via a sequence of snip operations? If so, how many snip operations are required? We consider several variants of the problem (such as allowing the tools to be disconnected and/or using an undo operation) and bound the number of operations needed for each of the variants.

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Motivated by indoor localization by tripwire lasers, we study the problem of cutting a polygon into small-size pieces, using the chords of the polygon. Sever
We present an $O(nlog n)$-time algorithm that determines whether a given planar $n$-gon is weakly simple. This improves upon an $O(n^2log n)$-time algorithm by Chang, Erickson, and Xu (2015). Weakly simple polygons are required as input for several geometric algorithms. As such, how to recognize simple or weakly simple polygons is a fundamental question.
We study several problems concerning convex polygons whose vertices lie in a Cartesian product (for short, grid) of two sets of n real numbers. First, we prove that every such grid contains a convex polygon with $Omega$(log n) vertices and that this bound is tight up to a constant factor. We generalize this result to d dimensions (for a fixed d $in$ N), and obtain a tight lower bound of $Omega$(log d--1 n) for the maximum number of points in convex position in a d-dimensional grid. Second, we present polynomial-time algorithms for computing the largest convex chain in a grid that contains no two points of the same x-or y-coordinate. We show how to efficiently approximate the maximum size of a supported convex polygon up to a factor of 2. Finally, we present exponential bounds on the maximum number of convex polygons in these grids, and for some restricted variants. These bounds are tight up to polynomial factors.
139 - Mikkel Abrahamsen 2021
In the MINIMUM CONVEX COVER (MCC) problem, we are given a simple polygon $mathcal P$ and an integer $k$, and the question is if there exist $k$ convex polygons whose union is $mathcal P$. It is known that MCC is $mathsf{NP}$-hard [Culberson & Reckhow: Covering polygons is hard, FOCS 1988/Journal of Algorithms 1994] and in $existsmathbb{R}$ [ORourke: The complexity of computing minimum convex covers for polygons, Allerton 1982]. We prove that MCC is $existsmathbb{R}$-hard, and the problem is thus $existsmathbb{R}$-complete. In other words, the problem is equivalent to deciding whether a system of polynomial equations and inequalities with integer coefficients has a real solution. If a cover for our constructed polygon exists, then so does a cover consisting entirely of triangles. As a byproduct, we therefore also establish that it is $existsmathbb{R}$-complete to decide whether $k$ triangles cover a given polygon. The issue that it was not known if finding a minimum cover is in $mathsf{NP}$ has repeatedly been raised in the literature, and it was mentioned as a long-standing open question already in 2001 [Eidenbenz & Widmayer: An approximation algorithm for minimum convex cover with logarithmic performance guarantee, ESA 2001/SIAM Journal on Computing 2003]. We prove that assuming the widespread belief that $mathsf{NP} eqexistsmathbb{R}$, the problem is not in $mathsf{NP}$. An implication of the result is that many natural approaches to finding small covers are bound to give suboptimal solutions in some cases, since irrational coordinates of arbitrarily high algebraic degree can be needed for the corners of the pieces in an optimal solution.
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