No Arabic abstract
Video cameras are pervasively deployed in city scale for public good or community safety (i.e. traffic monitoring or suspected person tracking). However, analyzing large scale video feeds in real time is data intensive and poses severe challenges to network and computation systems today. We present CrossRoI, a resource-efficient system that enables real time video analytics at scale via harnessing the videos content associations and redundancy across a fleet of cameras. CrossRoI exploits the intrinsic physical correlations of cross-camera viewing fields to drastically reduce the communication and computation costs. CrossRoI removes the repentant appearances of same objects in multiple cameras without harming comprehensive coverage of the scene. CrossRoI operates in two phases - an offline phase to establish cross-camera correlations, and an efficient online phase for real time video inference. Experiments on real-world video feeds show that CrossRoI achieves 42% - 65% reduction for network overhead and 25% - 34% reduction for response delay in real time video analytics applications with more than 99% query accuracy, when compared to baseline methods. If integrated with SotA frame filtering systems, the performance gains of CrossRoI reach 50% - 80% (network overhead) and 33% - 61% (end-to-end delay).
Deep Neural Network (DNN) trained object detectors are widely deployed in many mission-critical systems for real time video analytics at the edge, such as autonomous driving and video surveillance. A common performance requirement in these mission-critical edge services is the near real-time latency of online object detection on edge devices. However, even with well-trained DNN object detectors, the online detection quality at edge may deteriorate for a number of reasons, such as limited capacity to run DNN object detection models on heterogeneous edge devices, and detection quality degradation due to random frame dropping when the detection processing rate is significantly slower than the incoming video frame rate. This paper addresses these problems by exploiting multi-model multi-device detection parallelism for fast object detection in edge systems with heterogeneous edge devices. First, we analyze the performance bottleneck of running a well-trained DNN model at edge for real time online object detection. We use the offline detection as a reference model, and examine the root cause by analyzing the mismatch among the incoming video streaming rate, video processing rate for object detection, and output rate for real time detection visualization of video streaming. Second, we study performance optimizations by exploiting multi-model detection parallelism. We show that the model-parallel detection approach can effectively speed up the FPS detection processing rate, minimizing the FPS disparity with the incoming video frame rate on heterogeneous edge devices. We evaluate the proposed approach using SSD300 and YOLOv3 on benchmark videos of different video stream rates. The results show that exploiting multi-model detection parallelism can speed up the online object detection processing rate and deliver near real-time object detection performance for efficient video analytics at edge.
Video enhancement is a challenging problem, more than that of stills, mainly due to high computational cost, larger data volumes and the difficulty of achieving consistency in the spatio-temporal domain. In practice, these challenges are often coupled with the lack of example pairs, which inhibits the application of supervised learning strategies. To address these challenges, we propose an efficient adversarial video enhancement framework that learns directly from unpaired video examples. In particular, our framework introduces new recurrent cells that consist of interleaved local and global modules for implicit integration of spatial and temporal information. The proposed design allows our recurrent cells to efficiently propagate spatio-temporal information across frames and reduces the need for high complexity networks. Our setting enables learning from unpaired videos in a cyclic adversarial manner, where the proposed recurrent units are employed in all architectures. Efficient training is accomplished by introducing one single discriminator that learns the joint distribution of source and target domain simultaneously. The enhancement results demonstrate clear superiority of the proposed video enhancer over the state-of-the-art methods, in all terms of visual quality, quantitative metrics, and inference speed. Notably, our video enhancer is capable of enhancing over 35 frames per second of FullHD video (1080x1920).
Video snapshot compressive imaging (SCI) captures a sequence of video frames in a single shot using a 2D detector. The underlying principle is that during one exposure time, different masks are imposed on the high-speed scene to form a compressed measurement. With the knowledge of masks, optimization algorithms or deep learning methods are employed to reconstruct the desired high-speed video frames from this snapshot measurement. Unfortunately, though these methods can achieve decent results, the long running time of optimization algorithms or huge training memory occupation of deep networks still preclude them in practical applications. In this paper, we develop a memory-efficient network for large-scale video SCI based on multi-group reversible 3D convolutional neural networks. In addition to the basic model for the grayscale SCI system, we take one step further to combine demosaicing and SCI reconstruction to directly recover color video from Bayer measurements. Extensive results on both simulation and real data captured by SCI cameras demonstrate that our proposed model outperforms previous state-of-the-art with less memory and thus can be used in large-scale problems. The code is at https://github.com/BoChenGroup/RevSCI-net.
Graphs are widespread data structures used to model a wide variety of problems. The sheer amount of data to be processed has prompted the creation of a myriad of systems that help us cope with massive scale graphs. The pressure to deliver fast responses to queries on the graph is higher than ever before, as it is demanded by many applications (e.g. online recommendations, auctions, terrorism protection, etc.). In addition, graphs change continuously (so do the real world entities that typically represent). Systems must be ready for both: near real-time and dynamic massive graphs. We survey systems taking their scalability, real-time potential and capability to support dynamic changes to the graph as driving guidelines. The main techniques and limitations are distilled and categorised. The algorithms run on top of graph systems are not ready for prime time dynamism either. Therefore,a short overview on dynamic graph algorithms has also been included.
Panoramic video is a sort of video recorded at the same point of view to record the full scene. With the development of video surveillance and the requirement for 3D converged video surveillance in smart cities, CPU and GPU are required to possess strong processing abilities to make panoramic video. The traditional panoramic products depend on post processing, which results in high power consumption, low stability and unsatisfying performance in real time. In order to solve these problems,we propose a real-time panoramic video stitching framework.The framework we propose mainly consists of three algorithms, LORB image feature extraction algorithm, feature point matching algorithm based on LSH and GPU parallel video stitching algorithm based on CUDA.The experiment results show that the algorithm mentioned can improve the performance in the stages of feature extraction of images stitching and matching, the running speed of which is 11 times than that of the traditional ORB algorithm and 639 times than that of the traditional SIFT algorithm. Based on analyzing the GPU resources occupancy rate of each resolution image stitching, we further propose a stream parallel strategy to maximize the utilization of GPU resources. Compared with the L-ORB algorithm, the efficiency of this strategy is improved by 1.6-2.5 times, and it can make full use of GPU resources. The performance of the system accomplished in the paper is 29.2 times than that of the former embedded one, while the power dissipation is reduced to 10W.