Do you want to publish a course? Click here

Good-for-Game QPTL: An Alternating Hodges Semantics

90   0   0.0 ( 0 )
 Added by Dylan Bellier
 Publication date 2021
and research's language is English
 Authors Dylan Bellier




Ask ChatGPT about the research

An extension of QPTL is considered where functional dependencies among the quantified variables can be restricted in such a way that their current values are independent of the future values of the other variables. This restriction is tightly connected to the notion of behavioral strategies in game-theory and allows the resulting logic to naturally express game-theoretic concepts. The fragment where only restricted quantifications are considered, called behavioral quantifications, can be decided, for both model checking and satisfiability, in 2ExpTime and is expressively equivalent to QPTL, though significantly less succinct.



rate research

Read More

We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the considered transition system is infinite. The novel games offer alternative approaches to various constructions in the framework of the mu-calculus. For example, they have already been successfully used as a basis for an approach leading to a natural formula size game for the logic. While our main focus is introducing the new GTS, we also consider some applications to demonstrate its uses. For example, we consider a natural model transformation procedure that reduces model checking games to checking a single, fixed formula in the constructed models, and we also use the GTS to identify new alternative variants of the mu-calculus with PTime model checking.
Game semantics has provided adequate models for a variety of programming languages, in which types are interpreted as two-player games and programs as strategies. Melli`es (2018) suggested that such categories of games and strategies may be obtained as instances of a simple abstract construction on weak double categories. However, in the particular case of simple games, his construction slightly differs from the standard category. We refine the abstract construction using factorisation systems, and show that the new construction yields the standard category of simple games and strategies. Another perhaps surprising instance is Days convolution monoidal structure on the category of presheaves over a strict monoidal category.
Game semantics is a denotational semantics presenting compositionally the computational behaviour of various kinds of effectful programs. One of its celebrated achievement is to have obtained full abstraction results for programming languages with a variety of computational effects, in a single framework. This is known as the semantic cube or Abramskys cube, which for sequential deterministic programs establishes a correspondence between certain conditions on strategies (innocence, well-bracketing, visibility) and the absence of matching computational effects. Outside of the sequential deterministic realm, there are still a wealth of game semantics-based full abstraction results; but they no longer fit in a unified canvas. In particular, Ghica and Murawskis fully abstract model for shared state concurrency (IA) does not have a matching notion of pure parallel program-we say that parallelism and interference (i.e. state plus semaphores) are entangled. In this paper we construct a causal version of Ghica and Murawskis model, also fully abstract for IA. We provide compositional conditions parallel innocence and sequentiality, respectively banning interference and parallelism, and leading to four full abstraction results. To our knowledge, this is the first extension of Abramskys semantic cube programme beyond the sequential deterministic world.
In the mid 80s, Lichtenstein, Pnueli, and Zuck proved a classical theorem stating that every formula of Past LTL (the extension of LTL with past operators) is equivalent to a formula of the form $bigwedge_{i=1}^n mathbf{G}mathbf{F} varphi_i vee mathbf{F}mathbf{G} psi_i$, where $varphi_i$ and $psi_i$ contain only past operators. Some years later, Chang, Manna, and Pnueli built on this result to derive a similar normal form for LTL. Both normalisation procedures have a non-elementary worst-case blow-up, and follow an involved path from formulas to counter-free automata to star-free regular expressions and back to formulas. We improve on both points. We present a direct and purely syntactic normalisation procedure for LTL yielding a normal form, comparable to the one by Chang, Manna, and Pnueli, that has only a single exponential blow-up. As an application, we derive a simple algorithm to translate LTL into deterministic Rabin automata. The algorithm normalises the formula, translates it into a special very weak alternating automaton, and applies a simple determinisation procedure, valid only for these special automata.
We define sound and adequate denotational and operational semantics for the stochastic lambda calculus. These two semantic approaches build on previous work that used similar techniques to reason about higher-order probabilistic programs, but for the first time admit an adequacy theorem relating the operational and denotational views. This resolves the main issue left open in (Bacci et al. 2018).
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا