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Human-Piloted Drone Racing: Visual Processing and Control

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 Added by Christian Pfeiffer
 Publication date 2021
and research's language is English




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Humans race drones faster than algorithms, despite being limited to a fixed camera angle, body rate control, and response latencies in the order of hundreds of milliseconds. A better understanding of the ability of human pilots of selecting appropriate motor commands from highly dynamic visual information may provide key insights for solving current challenges in vision-based autonomous navigation. This paper investigates the relationship between human eye movements, control behavior, and flight performance in a drone racing task. We collected a multimodal dataset from 21 experienced drone pilots using a highly realistic drone racing simulator, also used to recruit professional pilots. Our results show task-specific improvements in drone racing performance over time. In particular, we found that eye gaze tracks future waypoints (i.e., gates), with first fixations occurring on average 1.5 seconds and 16 meters before reaching the gate. Moreover, human pilots consistently looked at the inside of the future flight path for lateral (i.e., left and right turns) and vertical maneuvers (i.e., ascending and descending). Finally, we found a strong correlation between pilots eye movements and the commanded direction of quadrotor flight, with an average visual-motor response latency of 220 ms. These results highlight the importance of coordinated eye movements in human-piloted drone racing. We make our dataset publicly available.



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Autonomous drone racing is a challenging research problem at the intersection of computer vision, planning, state estimation, and control. We introduce AirSim Drone Racing Lab, a simulation framework for enabling fast prototyping of algorithms for autonomy and enabling machine learning research in this domain, with the goal of reducing the time, money, and risks associated with field robotics. Our framework enables generation of racing tracks in multiple photo-realistic environments, orchestration of drone races, comes with a suite of gate assets, allows for multiple sensor modalities (monocular, depth, neuromorphic events, optical flow), different camera models, and benchmarking of planning, control, computer vision, and learning-based algorithms. We used our framework to host a simulation based drone racing competition at NeurIPS 2019. The competition binaries are available at our github repository.
First-person view drone racing has become a popular televised sport. However, very little is known about the perceptual and motor skills of professional drone racing pilots. A better understanding of these skills may inform path planning and control algorithms for autonomous multirotor flight. By using a real-world drone racing track and a large-scale position tracking system, we compare the drone racing performance of five professional and five beginner pilots. Results show that professional pilots consistently outperform beginner pilots by achieving faster lap times, higher velocity, and more efficiently executing the challenging maneuvers. Trajectory analysis shows that experienced pilots choose more optimal racing lines than beginner pilots. Our results provide strong evidence for a contribution of expertise to performances in real-world human-piloted drone racing. We discuss the implications of these results for future work on autonomous fast and agile flight. We make our data openly available.
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This paper aims to develop a Fault Tolerant Control (FTC) architecture, for the case of a damaged actuator for a multirotor UAV that can be applied across multirotor platforms based on their Attainable Virtual Control Set (AVCS). The research is aimed to study the AVCS and identify the parameters that limit the controllability of multirotor UAV post an actuator failure. Based on the study of controllability, the requirements for a FTC is laid out. The implemented control solution will be tested on a quadrotor, Intel Shooting Star UAV platform in indoor and outdoor flights using only the onboard sensors. The attitude control solution is implemented with reduced attitude control, and the control allocation is performed with pseudo-inverse based model inversion with sequential desaturation to ensure tilt priority. The model is identified with an offline Ordinary Least Squares routine and subsequently updated with the Recursive Least Squares method. An offline calibration routine is implemented to correct IMU offset distance from the centre of rotation to correct for accelerometer bias caused by the high-speed spin after failure in a quadrotor.
72 - Anna Montagnini 2016
The accurate visual tracking of a moving object is a human fundamental skill that allows to reduce the relative slip and instability of the objects image on the retina, thus granting a stable, high-quality vision. In order to optimize tracking performance across time, a quick estimate of the objects global motion properties needs to be fed to the oculomotor system and dynamically updated. Concurrently, performance can be greatly improved in terms of latency and accuracy by taking into account predictive cues, especially under variable conditions of visibility and in presence of ambiguous retinal information. Here, we review several recent studies focusing on the integration of retinal and extra-retinal information for the control of human smooth pursuit.By dynamically probing the tracking performance with well established paradigms in the visual perception and oculomotor literature we provide the basis to test theoretical hypotheses within the framework of dynamic probabilistic inference. We will in particular present the applications of these results in light of state-of-the-art computer vision algorithms.
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