No Arabic abstract
In this paper, we extend our earlier polycube-based all-hexahedral mesh generation method to hexahedral-dominant mesh generation, and present the HexDom software package. Given the boundary representation of a solid model, HexDom creates a hex-dominant mesh by using a semi-automated polycube-based mesh generation method. The resulting hexahedral dominant mesh includes hexahedra, tetrahedra, and triangular prisms. By adding non-hexahedral elements, we are able to generate better quality hexahedral elements than in all-hexahedral meshes. We explain the underlying algorithms in four modules including segmentation, polycube construction, hex-dominant mesh generation and quality improvement, and use a rockerarm model to explain how to run the software. We also apply our software to a number of other complex models to test their robustness. The software package and all tested models are availabe in github (https://github.com/CMU-CBML/HexDom).
In this paper, we present two software packages, HexGen and Hex2Spline, that seamlessly integrate geometry design with isogeometric analysis (IGA) in LS-DYNA. Given a boundary representation of a solid model, HexGen creates a hexahedral mesh by utilizing a semi-automatic polycube-based mesh generation method. Hex2Spline takes the output hexahedral mesh from HexGen as the input control mesh and constructs volumetric truncated hierarchical splines. Through B{e}zier extraction, Hex2Spline transfers spline information to LS-DYNA and performs IGA therein. We explain the underlying algorithms in each software package and use a rod model to explain how to run the software. We also apply our software to several other complex models to test its robustness. Our goal is to provide a robust volumetric modeling tool and thus expand the boundary of IGA to volume-based industrial applications.
Mesh denoising is a critical technology in geometry processing that aims to recover high-fidelity 3D mesh models of objects from their noise-corrupte
Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the intrinsic metric to improve the accuracy of local region detection. Based on the detected local regions, an initial reconstructed mesh can be obtained. With the mesh optimization in our framework, the initial reconstructed mesh is optimized into an isotropic one with the important geometric features such as external and internal edges. The experimental results indicate that our framework shows great advantages over peer ones in terms of mesh quality, geometric feature keeping, and processing speed.
We present MeshODE, a scalable and robust framework for pairwise CAD model deformation without prespecified correspondences. Given a pair of shapes, our framework provides a novel shape feature-preserving mapping function that continuously deforms one model to the other by minimizing fitting and rigidity losses based on the non-rigid iterative-closest-point (ICP) algorithm. We address two challenges in this problem, namely the design of a powerful deformation function and obtaining a feature-preserving CAD deformation. While traditional deformation directly optimizes for the coordinates of the mesh vertices or the vertices of a control cage, we introduce a deep bijective mapping that utilizes a flow model parameterized as a neural network. Our function has the capacity to handle complex deformations, produces deformations that are guaranteed free of self-intersections, and requires low rigidity constraining for geometry preservation, which leads to a better fitting quality compared with existing methods. It additionally enables continuous deformation between two arbitrary shapes without supervision for intermediate shapes. Furthermore, we propose a robust preprocessing pipeline for raw CAD meshes using feature-aware subdivision and a uniform graph template representation to address artifacts in raw CAD models including self-intersections, irregular triangles, topologically disconnected components, non-manifold edges, and nonuniformly distributed vertices. This facilitates a fast deformation optimization process that preserves global and local details. Our code is publicly available.
Feature-preserving mesh denoising has received noticeable attention recently. Many methods often design great weighting for anisotropic surfaces and small weighting for isotropic surfaces, to preserve sharp features. However, they often disregard the fact that small weights still pose negative impacts to the denoising outcomes. Furthermore, it may increase the difficulty in parameter tuning, especially for users without any background knowledge. In this paper, we propose a novel clustering method for mesh denoising, which can avoid the disturbance of anisotropic information and be easily embedded into commonly-used mesh denoising frameworks. Extensive experiments have been conducted to validate our method, and demonstrate that it can enhance the denoising results of some existing methods remarkably both visually and quantitatively. It also largely relaxes the parameter tuning procedure for users, in terms of increasing stability for existing mesh denoising methods.