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An Optimal Deterministic Algorithm for Geodesic Farthest-Point Voronoi Diagrams in Simple Polygons

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 Added by Haitao Wang
 Publication date 2021
and research's language is English
 Authors Haitao Wang




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Given a set $S$ of $m$ point sites in a simple polygon $P$ of $n$ vertices, we consider the problem of computing the geodesic farthest-point Voronoi diagram for $S$ in $P$. It is known that the problem has an $Omega(n+mlog m)$ time lower bound. Previously, a randomized algorithm was proposed [Barba, SoCG 2019] that can solve the problem in $O(n+mlog m)$ expected time. The previous best deterministic algorithms solve the problem in $O(nlog log n+ mlog m)$ time [Oh, Barba, and Ahn, SoCG 2016] or in $O(n+mlog m+mlog^2 n)$ time [Oh and Ahn, SoCG 2017]. In this paper, we present a deterministic algorithm of $O(n+mlog m)$ time, which is optimal. This answers an open question posed by Mitchell in the Handbook of Computational Geometry two decades ago.



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Given a set of point sites in a simple polygon, the geodesic farthest-point Voronoi diagram partitions the polygon into cells, at most one cell per site, such that every point in a cell has the same farthest site with respect to the geodesic metric. We present an $O(nloglog n+mlog m)$- time algorithm to compute the geodesic farthest-point Voronoi diagram of $m$ point sites in a simple $n$-gon. This improves the previously best known algorithm by Aronov et al. [Discrete Comput. Geom. 9(3):217-255, 1993]. In the case that all point sites are on the boundary of the simple polygon, we can compute the geodesic farthest-point Voronoi diagram in $O((n + m) log log n)$ time.
101 - Luis Barba 2018
Let $P$ be a simple polygon with $n$ vertices. For any two points in $P$, the geodesic distance between them is the length of the shortest path that connects them among all paths contained in $P$. Given a set $S$ of $m$ sites being a subset of the vertices of $P$, we present a randomized algorithm to compute the geodesic farthest-point Voronoi diagram of $S$ in $P$ running in expected $O(n + m)$ time. That is, a partition of $P$ into cells, at most one cell per site, such that every point in a cell has the same farthest site with respect to the geodesic distance. In particular, this algorithm can be extended to run in expected $O(n + mlog m)$ time when $S$ is an arbitrary set of $m$ sites contained in $P$, thereby solving the open problem posed by Mitchell in Chapter 27 of the Handbook of Computational Geometry.
We study the geodesic Voronoi diagram of a set $S$ of $n$ linearly moving sites inside a static simple polygon $P$ with $m$ vertices. We identify all events where the structure of the Voronoi diagram changes, bound the number of such events, and then develop a kinetic data structure (KDS) that maintains the geodesic Voronoi diagram as the sites move. To this end, we first analyze how often a single bisector, defined by two sites, or a single Voronoi center, defined by three sites, can change. For both these structures we prove that the number of such changes is at most $O(m^3)$, and that this is tight in the worst case. Moreover, we develop compact, responsive, local, and efficient kinetic data structures for both structures. Our data structures use linear space and process a worst-case optimal number of events. Our bisector KDS handles each event in $O(log m)$ time, and our Voronoi center handles each event in $O(log^2 m)$ time. Both structures can be extended to efficiently support updating the movement of the sites as well. Using these data structures as building blocks we obtain a compact KDS for maintaining the full geodesic Voronoi diagram.
We study the amortized number of combinatorial changes (edge insertions and removals) needed to update the graph structure of the Voronoi diagram $mathcal{V}(S)$ (and several variants thereof) of a set $S$ of $n$ sites in the plane as sites are added. We define a general update operation for planar graphs modeling the incremental construction of several variants of Voronoi diagrams as well as the incremental construction of an intersection of halfspaces in $mathbb{R}^3$. We show that the amortized number of edge insertions and removals needed to add a new site is $O(sqrt{n})$. A matching $Omega(sqrt{n})$ combinatorial lower bound is shown, even in the case where the graph of the diagram is a tree. This contrasts with the $O(log{n})$ upper bound of Aronov et al. (2006) for farthest-point Voronoi diagrams when the points are inserted in order along their convex hull. We present a semi-dynamic data structure that maintains the Voronoi diagram of a set $S$ of $n$ sites in convex position. This structure supports the insertion of a new site $p$ and finds the asymptotically minimal number $K$ of edge insertions and removals needed to obtain the diagram of $S cup {p}$ from the diagram of $S$, in time $O(K,mathrm{polylog} n)$ worst case, which is $O(sqrt{n};mathrm{polylog} n)$ amortized by the aforementioned result. The most distinctive feature of this data structure is that the graph of the Voronoi diagram is maintained at all times and can be traversed in the natural way; this contrasts with other known data structures supporting nearest neighbor queries. Our data structure supports general search operations on the current Voronoi diagram, which can, for example, be used to perform point location queries in the cells of the current Voronoi diagram in $O(log n)$ time, or to determine whether two given sites are neighbors in the Delaunay triangulation.
We describe a new data structure for dynamic nearest neighbor queries in the plane with respect to a general family of distance functions. These include $L_p$-norms and additively weighted Euclidean distances. Our data structure supports general (convex, pairwise disjoint) sites that have constant description complexity (e.g., points, line segments, disks, etc.). Our structure uses $O(n log^3 n)$ storage, and requires polylogarithmic update and query time, improving an earlier data structure of Agarwal, Efrat and Sharir that required $O(n^varepsilon)$ time for an update and $O(log n)$ time for a query [SICOMP, 1999]. Our data structure has numerous applications. In all of them, it gives faster algorithms, typically reducing an $O(n^varepsilon)$ factor in the previous bounds to polylogarithmic. In addition, we give here two new applications: an efficient construction of a spanner in a disk intersection graph, and a data structure for efficient connectivity queries in a dynamic disk graph.
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