No Arabic abstract
We introduce the rendezvous game with adversaries. In this game, two players, {sl Facilitator} and {sl Disruptor}, play against each other on a graph. Facilitator has two agents, and Disruptor has a team of $k$ agents located in some vertices of the graph. They take turns in moving their agents to adjacent vertices (or staying). Facilitator wins if his agents meet in some vertex of the graph. The goal of Disruptor is to prevent the rendezvous of Facilitators agents. Our interest is to decide whether Facilitator can win. It appears that, in general, the problem is PSPACE-hard and, when parameterized by $k$, co-W[2]-hard. Moreover, even the games variant where we ask whether Facilitator can ensure the meeting of his agents within $tau$ steps is co-NP-complete already for $tau=2$. On the other hand, for chordal and $P_5$-free graphs, we prove that the problem is solvable in polynomial time. These algorithms exploit an interesting relation of the game and minimum vertex cuts in certain graph classes. Finally, we show that the problem is fixed-parameter tractable parameterized by both the graphs neighborhood diversity and $tau$.
Many real-world networks exhibit correlations between the node degrees. For instance, in social networks nodes tend to connect to nodes of similar degree. Conversely, in biological and technological networks, high-degree nodes tend to be linked with low-degree nodes. Degree correlations also affect the dynamics of processes supported by a network structure, such as the spread of opinions or epidemics. The proper modelling of these systems, i.e., without uncontrolled biases, requires the sampling of networks with a specified set of constraints. We present a solution to the sampling problem when the constraints imposed are the degree correlations. In particular, we develop an efficient and exact method to construct and sample graphs with a specified joint-degree matrix, which is a matrix providing the number of edges between all the sets of nodes of a given degree, for all degrees, thus completely specifying all pairwise degree correlations, and additionally, the degree sequence itself. Our algorithm always produces independent samples without backtracking. The complexity of the graph construction algorithm is O(NM) where N is the number of nodes and M is the number of edges.
Motivated by recent computational models for redistricting and detection of gerrymandering, we study the following problem on graph partitions. Given a graph $G$ and an integer $kgeq 1$, a $k$-district map of $G$ is a partition of $V(G)$ into $k$ nonempty subsets, called districts, each of which induces a connected subgraph of $G$. A switch is an operation that modifies a $k$-district map by reassigning a subset of vertices from one district to an adjacent district; a 1-switch is a switch that moves a single vertex. We study the connectivity of the configuration space of all $k$-district maps of a graph $G$ under 1-switch operations. We give a combinatorial characterization for the connectedness of this space that can be tested efficiently. We prove that it is NP-complete to decide whether there exists a sequence of 1-switches that takes a given $k$-district map into another; and NP-hard to find the shortest such sequence (even if a sequence of polynomial length is known to exist). We also present efficient algorithms for computing a sequence of 1-switches that takes a given $k$-district map into another when the space is connected, and show that these algorithms perform a worst-case optimal number of switches up to constant factors.
Motivated by applications in gerrymandering detection, we study a reconfiguration problem on connected partitions of a connected graph $G$. A partition of $V(G)$ is emph{connected} if every part induces a connected subgraph. In many applications, it is desirable to obtain parts of roughly the same size, possibly with some slack $s$. A emph{Balanced Connected $k$-Partition with slack $s$}, denoted emph{$(k,s)$-BCP}, is a partition of $V(G)$ into $k$ nonempty subsets, of sizes $n_1,ldots , n_k$ with $|n_i-n/k|leq s$, each of which induces a connected subgraph (when $s=0$, the $k$ parts are perfectly balanced, and we call it emph{$k$-BCP} for short). A emph{recombination} is an operation that takes a $(k,s)$-BCP of a graph $G$ and produces another by merging two adjacent subgraphs and repartitioning them. Given two $k$-BCPs, $A$ and $B$, of $G$ and a slack $sgeq 0$, we wish to determine whether there exists a sequence of recombinations that transform $A$ into $B$ via $(k,s)$-BCPs. We obtain four results related to this problem: (1) When $s$ is unbounded, the transformation is always possible using at most $6(k-1)$ recombinations. (2) If $G$ is Hamiltonian, the transformation is possible using $O(kn)$ recombinations for any $s ge n/k$, and (3) we provide negative instances for $s leq n/(3k)$. (4) We show that the problem is PSPACE-complete when $k in O(n^{varepsilon})$ and $s in O(n^{1-varepsilon})$, for any constant $0 < varepsilon le 1$, even for restricted settings such as when $G$ is an edge-maximal planar graph or when $k=3$ and $G$ is planar.
Multiple interval graphs are variants of interval graphs where instead of a single interval, each vertex is assigned a set of intervals on the real line. We study the complexity of the MAXIMUM CLIQUE problem in several classes of multiple interval graphs. The MAXIMUM CLIQUE problem, or the problem of finding the size of the maximum clique, is known to be NP-complete for $t$-interval graphs when $tgeq 3$ and polynomial-time solvable when $t=1$. The problem is also known to be NP-complete in $t$-track graphs when $tgeq 4$ and polynomial-time solvable when $tleq 2$. We show that MAXIMUM CLIQUE is already NP-complete for unit 2-interval graphs and unit 3-track graphs. Further, we show that the problem is APX-complete for 2-interval graphs, 3-track graphs, unit 3-interval graphs and unit 4-track graphs. We also introduce two new classes of graphs called $t$-circular interval graphs and $t$-circular track graphs and study the complexity of the MAXIMUM CLIQUE problem in them. On the positive side, we present a polynomial time $t$-approximation algorithm for WEIGHTED MAXIMUM CLIQUE on $t$-interval graphs, improving earlier work with approximation ratio $4t$.
Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. The reacheable reversible simulation instantaneous descriptions (pebble configurations) are characterized completely. As a corollary we obtain the reversible simulation by Bennett and that among all simulations that can be modelled by the pebble game, Bennetts simulation is optimal in that it uses the least auxiliary space for the greatest number of simulated steps. One can reduce the auxiliary storage overhead incurred by the reversible simulation at the cost of allowing limited erasing leading to an irreversibility-space tradeoff. We show that in this resource-bounded setting the limited erasing needs to be performed at precise instants during the simulation. We show that the reversible simulation can be modified so that it is applicable also when the simulated computation time is unknown.