No Arabic abstract
Ramp metering that uses traffic signals to regulate vehicle flows from the on-ramps has been widely implemented to improve vehicle mobility of the freeway. Previous studies generally update signal timings in real-time based on predefined traffic measures collected by point detectors, such as traffic volumes and occupancies. Comparing with point detectors, traffic cameras-which have been increasingly deployed on road networks-could cover larger areas and provide more detailed traffic information. In this work, we propose a deep reinforcement learning (DRL) method to explore the potential of traffic video data in improving the efficiency of ramp metering. The proposed method uses traffic video frames as inputs and learns the optimal control strategies directly from the high-dimensional visual inputs. A real-world case study demonstrates that, in comparison with a state-of-the-practice method, the proposed DRL method results in 1) lower travel times in the mainline, 2) shorter vehicle queues at the on-ramp, and 3) higher traffic flows downstream of the merging area. The results suggest that the proposed method is able to extract useful information from the video data for better ramp metering controls.
The random nature of traffic conditions on freeways can cause excessive congestions and irregularities in the traffic flow. Ramp metering is a proven effective method to maintain freeway efficiency under various traffic conditions. Creating a reliable and practical ramp metering algorithm that considers both critical traffic measures and historical data is still a challenging problem. In this study we use machine learning approaches to develop a novel real-time prediction model for ramp metering. We evaluate the potentials of our approach in providing promising results by comparing it with a baseline traffic-responsive ramp metering algorithm.
Inefficient traffic signal control methods may cause numerous problems, such as traffic congestion and waste of energy. Reinforcement learning (RL) is a trending data-driven approach for adaptive traffic signal control in complex urban traffic networks. Although the development of deep neural networks (DNN) further enhances its learning capability, there are still some challenges in applying deep RLs to transportation networks with multiple signalized intersections, including non-stationarity environment, exploration-exploitation dilemma, multi-agent training schemes, continuous action spaces, etc. In order to address these issues, this paper first proposes a multi-agent deep deterministic policy gradient (MADDPG) method by extending the actor-critic policy gradient algorithms. MADDPG has a centralized learning and decentralized execution paradigm in which critics use additional information to streamline the training process, while actors act on their own local observations. The model is evaluated via simulation on the Simulation of Urban MObility (SUMO) platform. Model comparison results show the efficiency of the proposed algorithm in controlling traffic lights.
We apply reinforcement learning to video compressive sensing to adapt the compression ratio. Specifically, video snapshot compressive imaging (SCI), which captures high-speed video using a low-speed camera is considered in this work, in which multiple (B) video frames can be reconstructed from a snapshot measurement. One research gap in previous studies is how to adapt B in the video SCI system for different scenes. In this paper, we fill this gap utilizing reinforcement learning (RL). An RL model, as well as various convolutional neural networks for reconstruction, are learned to achieve adaptive sensing of video SCI systems. Furthermore, the performance of an object detection network using directly the video SCI measurements without reconstruction is also used to perform RL-based adaptive video compressive sensing. Our proposed adaptive SCI method can thus be implemented in low cost and real time. Our work takes the technology one step further towards real applications of video SCI.
We show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the position and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint.
Video super-resolution (VSR) technology excels in reconstructing low-quality video, avoiding unpleasant blur effect caused by interpolation-based algorithms. However, vast computation complexity and memory occupation hampers the edge of deplorability and the runtime inference in real-life applications, especially for large-scale VSR task. This paper explores the possibility of real-time VSR system and designs an efficient and generic VSR network, termed EGVSR. The proposed EGVSR is based on spatio-temporal adversarial learning for temporal coherence. In order to pursue faster VSR processing ability up to 4K resolution, this paper tries to choose lightweight network structure and efficient upsampling method to reduce the computation required by EGVSR network under the guarantee of high visual quality. Besides, we implement the batch normalization computation fusion, convolutional acceleration algorithm and other neural network acceleration techniques on the actual hardware platform to optimize the inference process of EGVSR network. Finally, our EGVSR achieves the real-time processing capacity of
[email protected]. Compared with TecoGAN, the most advanced VSR network at present, we achieve 85.04% reduction of computation density and 7.92x performance speedups. In terms of visual quality, the proposed EGVSR tops the list of most metrics (such as LPIPS, tOF, tLP, etc.) on the public test dataset Vid4 and surpasses other state-of-the-art methods in overall performance score. The source code of this project can be found on https://github.com/Thmen/EGVSR.