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Retracing the Flow of the Stream: Investigating Kodi Streaming Services

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 Added by Mark Scanlon
 Publication date 2020
and research's language is English




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Kodi is of one of the worlds largest open-source streaming platforms for viewing video content. Easily installed Kodi add-ons facilitate access to online pirated videos and streaming content by facilitating the user to search and view copyrighted videos with a basic level of technical knowledge. In some countries, there have been paid child sexual abuse organizations publishing/streaming child abuse material to an international paying clientele. Open source software used for viewing videos from the Internet, such as Kodi, is being exploited by criminals to conduct their activities. In this paper, we describe a new method to quickly locate Kodi artifacts and gather information for a successful prosecution. We also evaluate our approach on different platforms; Windows, Android and Linux. Our experiments show the file location, artifacts and a history of viewed content including their locations from the Internet. Our approach will serve as a resource to forensic investigators to examine Kodi or similar streaming platforms.



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We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and energy consumption when streaming different quality videos over Wi-Fi and 3G. We identify five different techniques to deliver the video and show that the use of a particular technique depends on the device, player, quality, and service. The energy consumption varies dramatically between devices, services, and video qualities depending on the streaming technique used. As a consequence, we come up with suggestions on how to improve the energy efficiency of mobile video streaming services.
325 - Wei Quan , Yuxuan Pan , Bin Xiang 2020
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The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.
The recent advent in the field of multimedia proposed a many facilities in transport, transmission and manipulation of data. Along with this advancement of facilities there are larger threats in authentication of data, its licensed use and protection against illegal use of data. A lot of digital image watermarking techniques have been designed and implemented to stop the illegal use of the digital multimedia images. This paper compares the robustness of three different watermarking schemes against brightness and rotation attacks. The robustness of the watermarked images has been verified on the parameters of PSNR (Peak Signal to Noise Ratio), RMSE (Root Mean Square Error) and MAE (Mean Absolute Error).

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