No Arabic abstract
Bayesian optimization (BO) is a prominent approach to optimizing expensive-to-evaluate black-box functions. The massive computational capability of edge devices such as mobile phones, coupled with privacy concerns, has led to a surging interest in federated learning (FL) which focuses on collaborative training of deep neural networks (DNNs) via first-order optimization techniques. However, some common machine learning tasks such as hyperparameter tuning of DNNs lack access to gradients and thus require zeroth-order/black-box optimization. This hints at the possibility of extending BO to the FL setting (FBO) for agents to collaborate in these black-box optimization tasks. This paper presents federated Thompson sampling (FTS) which overcomes a number of key challenges of FBO and FL in a principled way: We (a) use random Fourier features to approximate the Gaussian process surrogate model used in BO, which naturally produces the parameters to be exchanged between agents, (b) design FTS based on Thompson sampling, which significantly reduces the number of parameters to be exchanged, and (c) provide a theoretical convergence guarantee that is robust against heterogeneous agents, which is a major challenge in FL and FBO. We empirically demonstrate the effectiveness of FTS in terms of communication efficiency, computational efficiency, and practical performance.
We study the use of policy gradient algorithms to optimize over a class of generalized Thompson sampling policies. Our central insight is to view the posterior parameter sampled by Thompson sampling as a kind of pseudo-action. Policy gradient methods can then be tractably applied to search over a class of sampling policies, which determine a probability distribution over pseudo-actions (i.e., sampled parameters) as a function of observed data. We also propose and compare policy gradient estimators that are specialized to Bayesian bandit problems. Numerical experiments demonstrate that direct policy search on top of Thompson sampling automatically corrects for some of the algorithms known shortcomings and offers meaningful improvements even in long horizon problems where standard Thompson sampling is extremely effective.
How can we make use of information parallelism in online decision making problems while efficiently balancing the exploration-exploitation trade-off? In this paper, we introduce a batch Thompson Sampling framework for two canonical online decision making problems, namely, stochastic multi-arm bandit and linear contextual bandit with finitely many arms. Over a time horizon $T$, our textit{batch} Thompson Sampling policy achieves the same (asymptotic) regret bound of a fully sequential one while carrying out only $O(log T)$ batch queries. To achieve this exponential reduction, i.e., reducing the number of interactions from $T$ to $O(log T)$, our batch policy dynamically determines the duration of each batch in order to balance the exploration-exploitation trade-off. We also demonstrate experimentally that dynamic batch allocation dramatically outperforms natural baselines such as static batch allocations.
Thompson sampling is a heuristic algorithm for the multi-armed bandit problem which has a long tradition in machine learning. The algorithm has a Bayesian spirit in the sense that it selects arms based on posterior samples of reward probabilities of each arm. By forging a connection between combinatorial binary bandits and spike-and-slab variable selection, we propose a stochastic optimization approach to subset selection called Thompson Variable Selection (TVS). TVS is a framework for interpretable machine learning which does not rely on the underlying model to be linear. TVS brings together Bayesian reinforcement and machine learning in order to extend the reach of Bayesian subset selection to non-parametric models and large datasets with very many predictors and/or very many observations. Depending on the choice of a reward, TVS can be deployed in offline as well as online setups with streaming data batches. Tailoring multiplay bandits to variable selection, we provide regret bounds without necessarily assuming that the arm mean rewards be unrelated. We show a very strong empirical performance on both simulated and real data. Unlike deterministic optimization methods for spike-and-slab variable selection, the stochastic nature makes TVS less prone to local convergence and thereby more robust.
Wireless communication systems operate in complex time-varying environments. Therefore, selecting the optimal configuration parameters in these systems is a challenging problem. For wireless links, emph{rate selection} is used to select the optimal data transmission rate that maximizes the link throughput subject to an application-defined latency constraint. We model rate selection as a stochastic multi-armed bandit (MAB) problem, where a finite set of transmission rates are modeled as independent bandit arms. For this setup, we propose Con-TS, a novel constrained version of the Thompson sampling algorithm, where the latency requirement is modeled by a high-probability linear constraint. We show that for Con-TS, the expected number of constraint violations over T transmission intervals is upper bounded by O(sqrt{KT}), where K is the number of available rates. Further, the expected loss in cumulative throughput compared to the optimal rate selection scheme (i.e., the egret is also upper bounded by O(sqrt{KT log K}). Through numerical simulations, we demonstrate that Con-TS significantly outperforms state-of-the-art bandit schemes for rate selection.
In this paper, we propose a Thompson Sampling algorithm for emph{unimodal} bandits, where the expected reward is unimodal over the partially ordered arms. To exploit the unimodal structure better, at each step, instead of exploration from the entire decision space, our algorithm makes decision according to posterior distribution only in the neighborhood of the arm that has the highest empirical mean estimate. We theoretically prove that, for Bernoulli rewards, the regret of our algorithm reaches the lower bound of unimodal bandits, thus it is asymptotically optimal. For Gaussian rewards, the regret of our algorithm is $mathcal{O}(log T)$, which is far better than standard Thompson Sampling algorithms. Extensive experiments demonstrate the effectiveness of the proposed algorithm on both synthetic data sets and the real-world applications.