No Arabic abstract
A non-parametric interpretable texture synthesis method, called the NITES method, is proposed in this work. Although automatic synthesis of visually pleasant texture can be achieved by deep neural networks nowadays, the associated generation models are mathematically intractable and their training demands higher computational cost. NITES offers a new texture synthesis solution to address these shortcomings. NITES is mathematically transparent and efficient in training and inference. The input is a single exemplary texture image. The NITES method crops out patches from the input and analyzes the statistical properties of these texture patches to obtain their joint spatial-spectral representations. Then, the probabilistic distributions of samples in the joint spatial-spectral spaces are characterized. Finally, numerous texture images that are visually similar to the exemplary texture image can be generated automatically. Experimental results are provided to show the superior quality of generated texture images and efficiency of the proposed NITES method in terms of both training and inference time.
In this work, we present a non-parametric texture synthesis algorithm capable of producing plausible images without copying large tiles of the exemplar. We focus on a simple synthesis algorithm, where we explore two patch match heuristics; the well known Bidirectional Similarity (BS) measure and a heuristic that finds near permutations using the solution of an entropy regularized optimal transport (OT) problem. Innovative synthesis is achieved with a small patch size, where global plausibility relies on the qualities of the match. For OT, less entropic regularization also meant near permutations and more plausible images. We examine the tile maps of the synthesized images, showing that they are indeed novel superpositions of the input and contain few or no verbatim copies. Synthesis results are compared to a statistical method, namely a random convolutional network. We conclude by remarking simple algorithms using only the input image can synthesize textures decently well and call for more modest approaches in future algorithm design.
Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of neural networks trained in a purely discriminative fashion. Within the model, textures are represented by the correlations between feature maps in several layers of the network. We show that across layers the texture representations increasingly capture the statistical properties of natural images while making object information more and more explicit. The model provides a new tool to generate stimuli for neuroscience and might offer insights into the deep representations learned by convolutional neural networks.
One major impediment in rapidly deploying object detection models for industrial applications is the lack of large annotated datasets. We currently have presented the Sacked Carton Dataset(SCD) that contains carton images from three scenarios, such as comprehensive pharmaceutical logistics company(CPLC), e-commerce logistics company(ECLC), fruit market(FM). However, due to domain shift, the model trained with one of the three scenarios in SCD has poor generalization ability when applied to the rest scenarios. To solve this problem, a novel image synthesis method is proposed to replace the foreground texture of the source datasets with the texture of the target datasets. Our method can keep the context relationship of foreground objects and backgrounds unchanged and greatly augment the target datasets. We firstly propose a surface segmentation algorithm to achieve texture decoupling of each instance. Secondly, a contour reconstruction algorithm is proposed to keep the occlusion and truncation relationship of the instance unchanged. Finally, the Gaussian fusion algorithm is used to replace the foreground texture from the source datasets with the texture from the target datasets. The novel image synthesis method can largely boost AP by at least 4.3%~6.5% on RetinaNet and 3.4%~6.8% on Faster R-CNN for the target domain. Code is available at https://github.com/hustgetlijun/RCAN.
In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketches generated from real images and textures sampled from a separate texture database and results show that our proposed algorithm is able to generate plausible images that are faithful to user controls. Ablation studies show that our proposed pipeline can generate more realistic images than adapting existing methods directly.
Existing compression methods typically focus on the removal of signal-level redundancies, while the potential and versatility of decomposing visual data into compact conceptual components still lack further study. To this end, we propose a novel conceptual compression framework that encodes visual data into compact structure and texture representations, then decodes in a deep synthesis fashion, aiming to achieve better visual reconstruction quality, flexible content manipulation, and potential support for various vision tasks. In particular, we propose to compress images by a dual-layered model consisting of two complementary visual features: 1) structure layer represented by structural maps and 2) texture layer characterized by low-dimensional deep representations. At the encoder side, the structural maps and texture representations are individually extracted and compressed, generating the compact, interpretable, inter-operable bitstreams. During the decoding stage, a hierarchical fusion GAN (HF-GAN) is proposed to learn the synthesis paradigm where the textures are rendered into the decoded structural maps, leading to high-quality reconstruction with remarkable visual realism. Extensive experiments on diverse images have demonstrated the superiority of our framework with lower bitrates, higher reconstruction quality, and increased versatility towards visual analysis and content manipulation tasks.