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Searching Efficient 3D Architectures with Sparse Point-Voxel Convolution

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 Added by Zhijian Liu
 Publication date 2020
and research's language is English




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Self-driving cars need to understand 3D scenes efficiently and accurately in order to drive safely. Given the limited hardware resources, existing 3D perception models are not able to recognize small instances (e.g., pedestrians, cyclists) very well due to the low-resolution voxelization and aggressive downsampling. To this end, we propose Sparse Point-Voxel Convolution (SPVConv), a lightweight 3D module that equips the vanilla Sparse Convolution with the high-resolution point-based branch. With negligible overhead, this point-based branch is able to preserve the fine details even from large outdoor scenes. To explore the spectrum of efficient 3D models, we first define a flexible architecture design space based on SPVConv, and we then present 3D Neural Architecture Search (3D-NAS) to search the optimal network architecture over this diverse design space efficiently and effectively. Experimental results validate that the resulting SPVNAS model is fast and accurate: it outperforms the state-of-the-art MinkowskiNet by 3.3%, ranking 1st on the competitive SemanticKITTI leaderboard. It also achieves 8x computation reduction and 3x measured speedup over MinkowskiNet with higher accuracy. Finally, we transfer our method to 3D object detection, and it achieves consistent improvements over the one-stage detection baseline on KITTI.



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We present Point-Voxel CNN (PVCNN) for efficient, fast 3D deep learning. Previous work processes 3D data using either voxel-based or point-based NN models. However, both approaches are computationally inefficient. The computation cost and memory footprints of the voxel-based models grow cubically with the input resolution, making it memory-prohibitive to scale up the resolution. As for point-based networks, up to 80% of the time is wasted on structuring the sparse data which have rather poor memory locality, not on the actual feature extraction. In this paper, we propose PVCNN that represents the 3D input data in points to reduce the memory consumption, while performing the convolutions in voxels to reduce the irregular, sparse data access and improve the locality. Our PVCNN model is both memory and computation efficient. Evaluated on semantic and part segmentation datasets, it achieves much higher accuracy than the voxel-based baseline with 10x GPU memory reduction; it also outperforms the state-of-the-art point-based models with 7x measured speedup on average. Remarkably, the narrower version of PVCNN achieves 2x speedup over PointNet (an extremely efficient model) on part and scene segmentation benchmarks with much higher accuracy. We validate the general effectiveness of PVCNN on 3D object detection: by replacing the primitives in Frustrum PointNet with PVConv, it outperforms Frustrum PointNet++ by 2.4% mAP on average with 1.5x measured speedup and GPU memory reduction.
Due to the sparsity and irregularity of the 3D data, approaches that directly process points have become popular. Among all point-based models, Transformer-based models have achieved state-of-the-art performance by fully preserving point interrelation. However, most of them spend high percentage of total time on sparse data accessing (e.g., Farthest Point Sampling (FPS) and neighbor points query), which becomes the computation burden. Therefore, we present a novel 3D Transformer, called Point-Voxel Transformer (PVT) that leverages self-attention computation in points to gather global context features, while performing multi-head self-attention (MSA) computation in voxels to capture local information and reduce the irregular data access. Additionally, to further reduce the cost of MSA computation, we design a cyclic shifted boxing scheme which brings greater efficiency by limiting the MSA computation to non-overlapping local boxes while also preserving cross-box connection. Our method fully exploits the potentials of Transformer architecture, paving the road to efficient and accurate recognition results. Evaluated on classification and segmentation benchmarks, our PVT not only achieves strong accuracy but outperforms previous state-of-the-art Transformer-based models with 9x measured speedup on average. For 3D object detection task, we replace the primitives in Frustrum PointNet with PVT layer and achieve the improvement of 8.6%.
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In this paper, we present an Intersection-over-Union (IoU) guided two-stage 3D object detector with a voxel-to-point decoder. To preserve the necessary information from all raw points and maintain the high box recall in voxel based Region Proposal Network (RPN), we propose a residual voxel-to-point decoder to extract the point features in addition to the map-view features from the voxel based RPN. We use a 3D Region of Interest (RoI) alignment to crop and align the features with the proposal boxes for accurately perceiving the object position. The RoI-Aligned features are finally aggregated with the corner geometry embeddings that can provide the potentially missing corner information in the box refinement stage. We propose a simple and efficient method to align the estimated IoUs to the refined proposal boxes as a more relevant localization confidence. The comprehensive experiments on KITTI and Waymo Open Dataset demonstrate that our method achieves significant improvements with novel architectures against the existing methods. The code is available on Github URLfootnote{url{https://github.com/jialeli1/From-Voxel-to-Point}}.
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