Do you want to publish a course? Click here

Data Driven Aircraft Trajectory Prediction with Deep Imitation Learning

103   0   0.0 ( 0 )
 Added by George Vouros
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

The current Air Traffic Management (ATM) system worldwide has reached its limits in terms of predictability, efficiency and cost effectiveness. Different initiatives worldwide propose trajectory-oriented transformations that require high fidelity aircraft trajectory planning and prediction capabilities, supporting the trajectory life cycle at all stages efficiently. Recently proposed data-driven trajectory prediction approaches provide promising results. In this paper we approach the data-driven trajectory prediction problem as an imitation learning task, where we aim to imitate experts shaping the trajectory. Towards this goal we present a comprehensive framework comprising the Generative Adversarial Imitation Learning state of the art method, in a pipeline with trajectory clustering and classification methods. This approach, compared to other approaches, can provide accurate predictions for the whole trajectory (i.e. with a prediction horizon until reaching the destination) both at the pre-tactical (i.e. starting at the departure airport at a specific time instant) and at the tactical (i.e. from any state while flying) stages, compared to state of the art approaches.



rate research

Read More

Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this challenge, we propose a novel reward learning module to generate intrinsic reward signals via a generative model. Our generative method can perform better forward state transition and backward action encoding, which improves the modules dynamics modeling ability in the environment. Thus, our module provides the imitation agent both the intrinsic intention of the demonstrator and a better exploration ability, which is critical for the agent to outperform the demonstrator. Empirical results show that our method outperforms state-of-the-art IRL methods on multiple Atari games, even with one-life demonstration. Remarkably, our method achieves performance that is up to 5 times the performance of the demonstration.
This paper proposes Self-Imitation Learning (SIL), a simple off-policy actor-critic algorithm that learns to reproduce the agents past good decisions. This algorithm is designed to verify our hypothesis that exploiting past good experiences can indirectly drive deep exploration. Our empirical results show that SIL significantly improves advantage actor-critic (A2C) on several hard exploration Atari games and is competitive to the state-of-the-art count-based exploration methods. We also show that SIL improves proximal policy optimization (PPO) on MuJoCo tasks.
The rapid growth of ride-hailing platforms has created a highly competitive market where businesses struggle to make profits, demanding the need for better operational strategies. However, real-world experiments are risky and expensive for these platforms as they deal with millions of users daily. Thus, a need arises for a simulated environment where they can predict users reactions to changes in the platform-specific parameters such as trip fares and incentives. Building such a simulation is challenging, as these platforms exist within dynamic environments where thousands of users regularly interact with one another. This paper presents a framework to mimic and predict user, specifically driver, behaviors in ride-hailing services. We use a data-driven hybrid reinforcement learning and imitation learning approach for this. First, the agent utilizes behavioral cloning to mimic driver behavior using a real-world data set. Next, reinforcement learning is applied on top of the pre-trained agents in a simulated environment, to allow them to adapt to changes in the platform. Our framework provides an ideal playground for ride-hailing platforms to experiment with platform-specific parameters to predict drivers behavioral patterns.
This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproducing past good trajectories, which can potentially make long-term credit assignment easier when rewards are sparse and delayed. GASIL can be easily combined with any policy gradient objective by using GASIL as a learned shaped reward function. Our experimental results show that GASIL improves the performance of proximal policy optimization on 2D Point Mass and MuJoCo environments with delayed reward and stochastic dynamics.
The introduction of the generative adversarial imitation learning (GAIL) algorithm has spurred the development of scalable imitation learning approaches using deep neural networks. The GAIL objective can be thought of as 1) matching the expert policys state distribution; 2) penalising the learned policys state distribution; and 3) maximising entropy. While theoretically motivated, in practice GAIL can be difficult to apply, not least due to the instabilities of adversarial training. In this paper, we take a pragmatic look at GAIL and related imitation learning algorithms. We implement and automatically tune a range of algorithms in a unified experimental setup, presenting a fair evaluation between the competing methods. From our results, our primary recommendation is to consider non-adversarial methods. Furthermore, we discuss the common components of imitation learning objectives, and present promising avenues for future research.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا