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Computational Complexity of the Hylland-Zeckhauser Scheme for One-Sided Matching Markets

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 Added by Vijay Vazirani
 Publication date 2020
and research's language is English




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In 1979, Hylland and Zeckhauser cite{hylland} gave a simple and general scheme for implementing a one-sided matching market using the power of a pricing mechanism. Their method has nice properties -- it is incentive compatible in the large and produces an allocation that is Pareto optimal -- and hence it provides an attractive, off-the-shelf method for running an application involving such a market. With matching markets becoming ever more prevalant and impactful, it is imperative to finally settle the computational complexity of this scheme. We present the following partial resolution: 1. A combinatorial, strongly polynomial time algorithm for the special case of $0/1$ utilities. 2. An example that has only irrational equilibria, hence proving that this problem is not in PPAD. Furthermore, its equilibria are disconnected, hence showing that the problem does not admit a convex programming formulation. 3. A proof of membership of the problem in the class FIXP. We leave open the (difficult) question of determining if the problem is FIXP-hard. Settling the status of the special case when utilities are in the set ${0, {frac 1 2}, 1 }$ appears to be even more difficult.



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We study the complexity of the classic Hylland-Zeckhauser scheme [HZ79] for one-sided matching markets. We show that the problem of finding an $epsilon$-approximate equilibrium in the HZ scheme is PPAD-hard, and this holds even when $epsilon$ is polynomially small and when each agent has no more than four distinct utility values. Our hardness result, when combined with the PPAD membership result of [VY21], resolves the approximation complexity of the HZ scheme. We also show that the problem of approximating the optimal social welfare (the weight of the matching) achievable by HZ equilibria within a certain constant factor is NP-hard.
The Arrow-Debreu extension of the classic Hylland-Zeckhauser scheme for a one-sided matching market -- called ADHZ in this paper -- has natural applications but has instances which do not admit equilibria. By introducing approximation, we define the $epsilon$-approximate ADHZ model, and we give the following results. * Existence of equilibrium under linear utility functions. We prove that the equilibrium satisfies Pareto optimality, approximate envy-freeness, and approximate weak core stability. * A combinatorial polynomial-time algorithm for an $epsilon$-approximate ADHZ equilibrium for the case of dichotomous, and more generally bi-valued, utilities. * An instance of ADHZ, with dichotomous utilities and a strongly connected demand graph, which does not admit an equilibrium. Since computing an equilibrium for HZ is likely to be highly intractable and because of the difficulty of extending HZ to more general utility functions, Hosseini and Vazirani proposed (a rich collection of) Nash-bargaining-based matching market models. For the dichotomous-utilities case of their model linear Arrow-Debreu Nash bargaining one-sided matching market (1LAD), we give a combinatorial, strongly polynomial-time algorithm and show that it admits a rational convex program.
This paper is an attempt to deal with the recent realization (Vazirani, Yannakakis 2021) that the Hylland-Zeckhauser mechanism, which has remained a classic in economics for one-sided matching markets, is likely to be highly intractable. HZ uses the power of a pricing mechanism, which has endowed it with nice game-theoretic properties. Hosseini and Vazirani (2021) define a rich collection of Nash-bargaining-based models for one-sided and two-sided matching markets, in both Fisher and Arrow-Debreu settings, together with implementations using available solvers, and very encouraging experimental results. This naturally raises the question of finding efficient combinatorial algorithms for these models. In this paper, we give efficient combinatorial algorithms based on the techniques of multiplicative weights update (MWU) and conditional gradient descent (CGD) for several one-sided and two-sided models defined in HV 2021. Additionally, we define for the first time a Nash-bargaining-based model for non-bipartite matching markets and solve it using CGD. Furthermore, in every case, we study not only the Fisher but also the Arrow-Debreu version; the latter is also called the exchange version. We give natural applications for each model studied. These models inherit the game-theoretic and computational properties of Nash bargaining. We also establish a deep connection between HZ and the Nash-bargaining-based models, thereby confirming that the alternative to HZ proposed in HV 2021 is a principled one.
Two-sided matching platforms provide users with menus of match recommendations. To maximize the number of realized matches between the two sides (referred here as customers and suppliers), the platform must balance the inherent tension between recommending customers more potential suppliers to match with and avoiding potential collisions. We introduce a stylized model to study the above trade-off. The platform offers each customer a menu of suppliers, and customers choose, simultaneously and independently, either a supplier from their menu or to remain unmatched. Suppliers then see the set of customers that have selected them, and choose to either match with one of these customers or to remain unmatched. A match occurs if a customer and a supplier choose each other (in sequence). Agents choices are probabilistic, and proportional to public scores of agents in their menu and a score that is associated with remaining unmatched. The platforms problem is to construct menus for costumers to maximize the number of matches. This problem is shown to be strongly NP-hard via a reduction from 3-partition. We provide an efficient algorithm that achieves a constant-factor approximation to the expected number of matches.
In a stable matching setting, we consider a query model that allows for an interactive learning algorithm to make precisely one type of query: proposing a matching, the response to which is either that the proposed matching is stable, or a blocking pair (chosen adversarially) indicating that this matching is unstable. For one-to-one matching markets, our main result is an essentially tight upper bound of $O(n^2log n)$ on the deterministic query complexity of interactively learning a stable matching in this coarse query model, along with an efficient randomized algorithm that achieves this query complexity with high probability. For many-to-many matching markets in which participants have responsive preferences, we first give an interactive learning algorithm whose query complexity and running time are polynomial in the size of the market if the maximum quota of each agent is bounded; our main result for many-to-many markets is that the deterministic query complexity can be made polynomial (more specifically, $O(n^3 log n)$) in the size of the market even for arbitrary (e.g., linear in the market size) quotas.
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