No Arabic abstract
Multi-agent interacting systems are prevalent in the world, from pure physical systems to complicated social dynamic systems. In many applications, effective understanding of the situation and accurate trajectory prediction of interactive agents play a significant role in downstream tasks, such as decision making and planning. In this paper, we propose a generic trajectory forecasting framework (named EvolveGraph) with explicit relational structure recognition and prediction via latent interaction graphs among multiple heterogeneous, interactive agents. Considering the uncertainty of future behaviors, the model is designed to provide multi-modal prediction hypotheses. Since the underlying interactions may evolve even with abrupt changes, and different modalities of evolution may lead to different outcomes, we address the necessity of dynamic relational reasoning and adaptively evolving the interaction graphs. We also introduce a double-stage training pipeline which not only improves training efficiency and accelerates convergence, but also enhances model performance. The proposed framework is evaluated on both synthetic physics simulations and multiple real-world benchmark datasets in various areas. The experimental results illustrate that our approach achieves state-of-the-art performance in terms of prediction accuracy.
The majority of contemporary object-tracking approaches do not model interactions between objects. This contrasts with the fact that objects paths are not independent: a cyclist might abruptly deviate from a previously planned trajectory in order to avoid colliding with a car. Building upon HART, a neural class-agnostic single-object tracker, we introduce a multi-object tracking method MOHART capable of relational reasoning. Importantly, the entire system, including the understanding of interactions and relations between objects, is class-agnostic and learned simultaneously in an end-to-end fashion. We explore a number of relational reasoning architectures and show that permutation-invariant models outperform non-permutation-invariant alternatives. We also find that architectures using a single permutation invariant operation like DeepSets, despite, in theory, being universal function approximators, are nonetheless outperformed by a more complex architecture based on multi-headed attention. The latter better accounts for complex physical interactions in a challenging toy experiment. Further, we find that modelling interactions leads to consistent performance gains in tracking as well as future trajectory prediction on three real-world datasets (MOTChallenge, UA-DETRAC, and Stanford Drone dataset), particularly in the presence of ego-motion, occlusions, crowded scenes, and faulty sensor inputs.
We propose advances that address two key challenges in future trajectory prediction: (i) multimodality in both training data and predictions and (ii) constant time inference regardless of number of agents. Existing trajectory predictions are fundamentally limited by lack of diversity in training data, which is difficult to acquire with sufficient coverage of possible modes. Our first contribution is an automatic method to simulate diverse trajectories in the top-view. It uses pre-existing datasets and maps as initialization, mines existing trajectories to represent realistic driving behaviors and uses a multi-agent vehicle dynamics simulator to generate diverse new trajectories that cover various modes and are consistent with scene layout constraints. Our second contribution is a novel method that generates diverse predictions while accounting for scene semantics and multi-agent interactions, with constant-time inference independent of the number of agents. We propose a convLSTM with novel state pooling operations and losses to predict scene-consistent states of multiple agents in a single forward pass, along with a CVAE for diversity. We validate our proposed multi-agent trajectory prediction approach by training and testing on the proposed simulated dataset and existing real datasets of traffic scenes. In both cases, our approach outperforms SOTA methods by a large margin, highlighting the benefits of both our diverse dataset simulation and constant-time diverse trajectory prediction methods.
Trajectory prediction in urban mixed-traffic zones (a.k.a. shared spaces) is critical for many intelligent transportation systems, such as intent detection for autonomous driving. However, there are many challenges to predict the trajectories of heterogeneous road agents (pedestrians, cyclists and vehicles) at a microscopical level. For example, an agent might be able to choose multiple plausible paths in complex interactions with other agents in varying environments. To this end, we propose an approach named Multi-Context Encoder Network (MCENET) that is trained by encoding both past and future scene context, interaction context and motion information to capture the patterns and variations of the future trajectories using a set of stochastic latent variables. In inference time, we combine the past context and motion information of the target agent with samplings of the latent variables to predict multiple realistic trajectories in the future. Through experiments on several datasets of varying scenes, our method outperforms some of the recent state-of-the-art methods for mixed traffic trajectory prediction by a large margin and more robust in a very challenging environment. The impact of each context is justified via ablation studies.
To accurately predict future positions of different agents in traffic scenarios is crucial for safely deploying intelligent autonomous systems in the real-world environment. However, it remains a challenge due to the behavior of a target agent being affected by other agents dynamically and there being more than one socially possible paths the agent could take. In this paper, we propose a novel framework, named Dynamic Context Encoder Network (DCENet). In our framework, first, the spatial context between agents is explored by using self-attention architectures. Then, the two-stream encoders are trained to learn temporal context between steps by taking the respective observed trajectories and the extracted dynamic spatial context as input. The spatial-temporal context is encoded into a latent space using a Conditional Variational Auto-Encoder (CVAE) module. Finally, a set of future trajectories for each agent is predicted conditioned on the learned spatial-temporal context by sampling from the latent space, repeatedly. DCENet is evaluated on one of the most popular challenging benchmarks for trajectory forecasting Trajnet and reports a new state-of-the-art performance. It also demonstrates superior performance evaluated on the benchmark inD for mixed traffic at intersections. A series of ablation studies is conducted to validate the effectiveness of each proposed module. Our code is available at https://github.com/wtliao/DCENet.
Training a multi-agent reinforcement learning (MARL) model is generally difficult because there are numerous combinations of complex interactions among agents that induce certain reward signals. Especially when there is a sparse reward signal, the training becomes more difficult. Previous studies have tried to resolve this issue by employing an intrinsic reward, which is a signal specifically designed for inducing the interactions among agents, to boost the MARL model training. However, this approach requires extensive prior knowledge to design an intrinsic reward. To optimize the training of an MARL model, we propose a learning-based exploration strategy to generate the initial states of a game. The proposed method adopts a variational graph autoencoder to represent a state of a game such that (1) the state can be compactly encoded to the latent representation by considering the relationship among agents, and (2) the latent representation can be used as an effective input to the surrogate model predicting the exploration score. The proposed method determines the latent representations that maximize the surrogate model and decodes these representations to generate the initial states from which the MARL model starts training. Empirically, we demonstrate that the generated states improve the training and performance of MARL more than the existing exploration methods.