No Arabic abstract
Synthetic Minority Over-sampling Technique (SMOTE) is the most popular over-sampling method. However, its random nature makes the synthesized data and even imbalanced classification results unstable. It means that in case of running SMOTE n different times, n different synthesized in-stances are obtained with n different classification results. To address this problem, we adapt the SMOTE idea in deep learning architecture. In this method, a deep neural network regression model is used to train the inputs and outputs of traditional SMOTE. Inputs of the proposed deep regression model are two randomly chosen data points which are concatenated to form a double size vector. The outputs of this model are corresponding randomly interpolated data points between two randomly chosen vectors with original dimension. The experimental results show that, Deep SMOTE can outperform traditional SMOTE in terms of precision, F1 score and Area Under Curve (AUC) in majority of test cases.
Adam is a widely used optimization method for training deep learning models. It computes individual adaptive learning rates for different parameters. In this paper, we propose a generalization of Adam, called Adambs, that allows us to also adapt to different training examples based on their importance in the models convergence. To achieve this, we maintain a distribution over all examples, selecting a mini-batch in each iteration by sampling according to this distribution, which we update using a multi-armed bandit algorithm. This ensures that examples that are more beneficial to the model training are sampled with higher probabilities. We theoretically show that Adambs improves the convergence rate of Adam---$O(sqrt{frac{log n}{T} })$ instead of $O(sqrt{frac{n}{T}})$ in some cases. Experiments on various models and datasets demonstrate Adambss fast convergence in practice.
Oversmoothing has been assumed to be the major cause of performance drop in deep graph convolutional networks (GCNs). In this paper, we propose a new view that deep GCNs can actually learn to anti-oversmooth during training. This work interprets a standard GCN architecture as layerwise integration of a Multi-layer Perceptron (MLP) and graph regularization. We analyze and conclude that before training, the final representation of a deep GCN does over-smooth, however, it learns anti-oversmoothing during training. Based on the conclusion, the paper further designs a cheap but effective trick to improve GCN training. We verify our conclusions and evaluate the trick on three citation networks and further provide insights on neighborhood aggregation in GCNs.
In domains such as health care and finance, shortage of labeled data and computational resources is a critical issue while developing machine learning algorithms. To address the issue of labeled data scarcity in training and deployment of neural network-based systems, we propose a new technique to train deep neural networks over several data sources. Our method allows for deep neural networks to be trained using data from multiple entities in a distributed fashion. We evaluate our algorithm on existing datasets and show that it obtains performance which is similar to a regular neural network trained on a single machine. We further extend it to incorporate semi-supervised learning when training with few labeled samples, and analyze any security concerns that may arise. Our algorithm paves the way for distributed training of deep neural networks in data sensitive applications when raw data may not be shared directly.
Episodic training is a core ingredient of few-shot learning to train models on tasks with limited labelled data. Despite its success, episodic training remains largely understudied, prompting us to ask the question: what is the best way to sample episodes? In this paper, we first propose a method to approximate episode sampling distributions based on their difficulty. Building on this method, we perform an extensive analysis and find that sampling uniformly over episode difficulty outperforms other sampling schemes, including curriculum and easy-/hard-mining. As the proposed sampling method is algorithm agnostic, we can leverage these insights to improve few-shot learning accuracies across many episodic training algorithms. We demonstrate the efficacy of our method across popular few-shot learning datasets, algorithms, network architectures, and protocols.
Sampling is a widely used graph reduction technique to accelerate graph computations and simplify graph visualizations. By comprehensively analyzing the literature on graph sampling, we assume that existing algorithms cannot effectively preserve minority structures that are rare and small in a graph but are very important in graph analysis. In this work, we initially conduct a pilot user study to investigate representative minority structures that are most appealing to human viewers. We then perform an experimental study to evaluate the performance of existing graph sampling algorithms regarding minority structure preservation. Results confirm our assumption and suggest key points for designing a new graph sampling approach named mino-centric graph sampling (MCGS). In this approach, a triangle-based algorithm and a cut-point-based algorithm are proposed to efficiently identify minority structures. A set of importance assessment criteria are designed to guide the preservation of important minority structures. Three optimization objectives are introduced into a greedy strategy to balance the preservation between minority and majority structures and suppress the generation of new minority structures. A series of experiments and case studies are conducted to evaluate the effectiveness of the proposed MCGS.